All PC Gamers Are Pirates Says Ubisoft Executive

To be a mod one should be extremely tolerant and not go in arse first, Analyze the situation, Talk to people, Not just go "Hey I have a ban button and I'm going to hit it because I can".

I totally agree on this. Everyone should take the mods on OC3D as an example. In general, they are fair and treat everyone equally.
 
I totally agree on this. Everyone should take the mods on OC3D as an example. In general, they are fair and treat everyone equally.

Indeed, I'm not just saying this but I genuinely hold the mods of OC3D in very high regard, They are human, They talk to others like human beings, You know they are just people behind a keyboard like you but with responsibilities which in all honesty makes such a nice refreshing change.
 
Again, if it was a restaurant I get a physical object, service and people have to work separately to make the food, of course I wouldn't refuse to pay for it even if it's bad.
But games don't need to be made again and again and again everytime someone buys a game. No one is being hurt, it's like I go to a friend's house and try one of his games and if I like it enough I will buy it.
If I don't like the game enough I delete the game and no damage is being done

I bet a few devs might disagree. It's wrong. Your just using your personal reasoning to justify your actions. To you its okay but morally/ethically it is not. It doesn't matter if you delete it. Your actions and intent were still there from the beginning.

Edit: Sorry didn't mean to bring this back up.. this convo was a few pages ago, didn't notice.. my bad:p
 
Last edited:
I bet a few devs might disagree. It's wrong. Your just using your personal reasoning to justify your actions. To you its okay but morally/ethically it is not. It doesn't matter if you delete it. Your actions and intent were still there from the beginning.

Edit: Sorry didn't mean to bring this back up.. this convo was a few pages ago, didn't notice.. my bad:p

The difference is that something like a burger takes $2 to make while a game takes hundreds of thousands or even millions of dollars. A digital copy might not cost them anything to produce, but making the original program costs so much money, if you divide it by the copies sold each pirated game costs them a whole lot more than a stolen burger.
His argument completely ignores the cost of the original product, typical pseudo logic used by people who do immoral stuff and don't want to admit to doing something wrong.
 
The difference is that something like a burger takes $2 to make while a game takes hundreds of thousands or even millions of dollars. A digital copy might not cost them anything to produce, but making the original program costs so much money, if you divide it by the copies sold each pirated game costs them a whole lot more than a stolen burger.
His argument completely ignores the cost of the original product, typical pseudo logic used by people who do immoral stuff and don't want to admit to doing something wrong.

Ya i know? lol
But agree with the last sentence. Sounds something like my psychology professor would say.
 
The difference is that something like a burger takes $2 to make while a game takes hundreds of thousands or even millions of dollars. A digital copy might not cost them anything to produce, but making the original program costs so much money, if you divide it by the copies sold each pirated game costs them a whole lot more than a stolen burger.

Yet if he buys said game he's not actually taking the price of a game away.
 
I'm just gonna put this out there (still not condoning anything) and I'm aware not all examples of games are the same:

Call of Duty: Modern Warfare 2 has generated sales of over $550 million, but how much did the blockbuster video game sequel cost publisher Activision? According to an LA Times report the cost of development and marketing combined was as much as $250 million.

Development is said to have cost in the region of $40 to $50 million, but biggest outlay has been on marketing and the cost of producing and distributing the game discs - a massive $200 million.

The investment looks to have paid off though, with Lazard Capital Markets analyst Colin Sebastian estimating the game will eventually go on to sell 15-20 million units, exceeding $1 billion in sales.
- Source

$1 Billion dollars in sales Minus circa $250 Million in costs..

$750,000 Million profit?

Sorry but explain to me how that happens if pirates 'cost them so much money'.
 
I'm just gonna put this out there (still not condoning anything) and I'm aware not all examples of games are the same:

- Source

$1 Billion dollars in sales Minus circa $250 Million in costs..

$750,000 Million profit?

Sorry but explain to me how that happens if pirates 'cost them so much money'.

The game was most popular on console and nobody plays CoD for the SP. I.e. the game wasn't pirated much.
Also it doesn't matter how high their profits are, lost money is still lost money. We aren't talking about how much they can spare.
 
The game was most popular on console and nobody plays CoD for the SP. I.e. the game wasn't pirated much.
Also it doesn't matter how high their profits are, lost money is still lost money. We aren't talking about how much they can spare.

Of course, but you get where I'm coming from.. ultimately it's all greed, from both sides of the argument.

A ) wants money
B ) doesn't want to spend money, but wants game

I still bet you supported Jack Sparrow...
 
Of course, but you get where I'm coming from.. ultimately it's all greed, from both sides of the argument.

A ) wants money
B ) doesn't want to spend money, but wants game

I still bet you supported Jack Sparrow...

Greed is part of human nature, without greed there would be no technological advancement. But only one of the two parties actually has the right to be greedy in this case.
 
Of course, but you get where I'm coming from.. ultimately it's all greed, from both sides of the argument.

A ) wants money
B ) doesn't want to spend money, but wants game

I still bet you supported Jack Sparrow...

My idea was that if games were cheaper less people would pirate, but looking at game dev tycoon a £7 game and 3300 playing it and 3000 were pirated copies.
 
I'm just gonna put this out there (still not condoning anything) and I'm aware not all examples of games are the same:

- Source

$1 Billion dollars in sales Minus circa $250 Million in costs..

$750,000 Million profit?

Sorry but explain to me how that happens if pirates 'cost them so much money'.

You can't compare the general case to the biggest selling game of year though can you :P
 
lol Ubisoft...

One thing that gets me is that if the PC market is such a torment to publishers like Ubisoft, why bother with it at all? Avoid it completely and they'll avoid having to deal with "pirates" like us. :p

In reality, I think you'll find that releasing games into the PC market aswell actually is quite profitable for Ubisoft, otherwise they wouldn't be doing it.
 
Back
Top