Greenback
Active member
Well that's a very hard subject to debate. You could either argue for the developers losing out on money or for the consumer's right to share what they own. When games were still distributed on a physical medium game sharing cut devs out of money, but because of the restrictions of borrowing a game i guess that was a price the devs were willing to pay. In the digital age there are no restrictions to sharing your games with your 'friends'. Where to draw the line is hard to determine, but i think i'd rather have the single license model Microsoft is pushing than the 'muh freedom' approach a lot of gamers take.
Single license is ok if they reduced the cost of games but it's Microsoft so not much chance of that. I think they planned something like steam on the X1 though I could see harddrive space being an issue on a console.
Only a very small minority of pirates actually buys the game after pirating it.
Still don't see why youtube doesn't suffice as a source to get a first impression if that is all they are trying to achieve by pirating the game.
Other people are paying full price to play the game on release day while some pirates steal it and then buy the game later usually for a cheaper price, that's not fair either.
Look at shadow of mordor the YT's who played it had to agree not to show any bugs and not say anything bad about it b4 they were let early access