Earlier this year AMD said they were developing a Variable framerate solution, coined "FreeSync, to rival Nvidia's own G-Sync solution. This morning this solution was ratified and standardised within the DisplayPort 1.2A standard as Adaptive-Sync.
Adaptive-Sync, like G-Sync, is a variable frame rate solution which provides gamers with a tear free image without the visual stuttering which occurs with V-Sync. An article desribing this in more detail can be found
here.
Adaptive-Sync is to be a more open version of Nvidia's G-Sync, which instead of using an expensive and proprietary G-Sync module uses existing specifications from the embedded DisplayPort™ v1.0 specifications.
With it's origins coming from a predominantly mobile based standard power consumption is also a major gain here. Situations which require a reduced refresh rate, like static images or idling at the desktop, the monitors refresh rate can be reduced in order to conserve power, another notable gain over "fixed rate monitors".
AMD were able to provide this series of Q&As about Active-Sync this morning.
Q:What is DisplayPort™ Adaptive-Sync?
A: DisplayPort™ Adaptive-Sync is a new addition to the DisplayPort™ 1.2a specification, ported from the embedded DisplayPort™ v1.0 specification. DisplayPort™ Adaptive-Sync provides an industry-standard mechanism that enables real-time adjustment of a monitor’s refresh rate of a display over a DisplayPort™ link.
Q: What is Project FreeSync?
A: Project FreeSync is an AMD effort to leverage industry standards, like DisplayPort™ Adaptive-Sync, to deliver dynamic refresh rates. Dynamic refresh rates synchronize the refresh rate of a compatible monitor to the framerate of a user’s AMD Radeon™ graphics to reduce or eliminate stuttering, juddering and/or tearing during gaming and video playback.
Q: How are DisplayPort™ Adaptive-Sync and Project FreeSync different?
A: DisplayPort™ Adaptive-Sync is an ingredient DisplayPort™ feature that enables real-time adjustment of monitor refresh rates required by technologies like Project FreeSync. Project FreeSync is a unique AMD hardware/software solution that utilizes DisplayPort™ Adaptive-Sync protocols to enable user-facing benefits: smooth, tearing-free and low-latency gameplay and video.
Q: Is DisplayPort™ Adaptive-Sync the industry-standard version of Project FreeSync?
A: The DisplayPort™ Adaptive-Sync specification was ported from the Embedded DisplayPort™ specification through a proposal to the VESA group by AMD. DisplayPort™ Adaptive-Sync is an ingredient feature of a DisplayPort™ link and an industry standard that enables technologies like Project FreeSync.
Q: What are the requirements to use FreeSync?
A: To take advantage of the benefits of Project FreeSync, users will require: a monitor compatible with DisplayPort™ Adaptive-Sync, a compatible AMD Radeon™ GPU with a DisplayPort™ connection, and a compatible AMD Catalyst™ graphics driver. AMD plans to release a compatible graphics driver to coincide with the introduction of the first DisplayPort™ Adaptive-Sync monitors.
Q: When can I buy a monitor compatible with Project FreeSync?
A: AMD has undertaken every necessary effort to enable Project FreeSync in the display ecosystem. Monitor vendors are now integrating the DisplayPort™ Adaptive-Sync specification and productizing compatible displays. AMD is working closely with these vendors to bring products to market, and we expect compatible monitors within 6-12 months.
Q: What AMD Radeon™ GPUs are compatible with Project FreeSync?
A: The first discrete GPUs compatible with Project FreeSync are the AMD Radeon™ R9 290X, R9 290, R7 260X and R7 260 graphics cards. Project FreeSync is also compatible with AMD APUs codenamed “Kabini,” “Temash,” “Beema,” and “Mullins.” All compatible products must be connected via DisplayPort™ to a display that supports DisplayPort™ Adaptive-Sync.
Q: How is Project Freesync different from NVIDIA G-Sync?
A: While both technologies have similar benefits, G-Sync uses expensive and proprietary hardware. In contrast, Project FreeSync utilizes the industry-standard DisplayPort™ Adaptive-Sync specification to promote wider adoption, lower cost of ownership, and a broad ecosystem of compatibility.
Q: Why should gamers purchase a system that utilizes Project FreeSync?
A: Project FreeSync’s ability to synchronize the refresh rate of a display to the framerate of a graphics card can eliminate visual artifacts that many gamers are especially sensitive to: screen tearing, input lag, and stuttering. Project FreeSync aims to accomplish this through an open ecosystem that does not require licensing fees from participants, which encourages broad adoption and low end-user costs.
Q: What is the supported range of refresh rates with FreeSync and DisplayPort™ Adaptive-Sync?
A: AMD Radeon™ graphics cards will support a wide variety of dynamic refresh ranges with Project FreeSync. Using DisplayPort™ Adaptive-Sync, the graphics card can detect and set an appropriate maximum and minimum refresh rate based on the capabilities reported by the display. Potential ranges include 36-240Hz, 21-144Hz, 17-120Hz and 9-60Hz.
So what does this mean for G-Sync?
DisplayPort Adaptive-Sync technology will be offered to VESA members without any license fees (FREE!!), which means we will likely see big monitor manufacturers such as LG or Samsung can adopt this standard easily and cheaply into upcoming monitors. These panels according to AMD will be coming in the next 6-12 months, whether this is for consumer purchase however remains to be seen.
G-Sync will still come to the market first, being already available in a upgrade module form and coming stock compatible monitors which will releasing within the next few months. Nvidia will likely adopt the Adaptive-Sync standard in future GPUs, being a VESA member, with G-Sync will likely fade into the backround in the coming years of Nvidia's research and development costs.
Nvidia will have to be thanked for bringing the issue of non-variable frame rates all of our attentions, especially in the wake of higher and higher resolutions (4K & 8K and the lower frame rates that accompany them, but in my personal opinion VESA's newest standard will win the variable frame rate battle in the long run.
As always thanks for reading and please post your thoughts and feelings below.
Source -
brightsideofthenews.com