The problem is you need working software when you put out new tech. What did launch shortly after was a poor example and it took a while for patches to get it working at an acceptable level.
It also hurts when they come down from the high of mining shipping everything you can product to loosing half your business almost overnight. When your a publicly traded company, you can't go from record profits overnight to half you business. Their solution is to increase the price. I am not fine with that. Sure 10% I can accept, but not this.
its very esey lol nvida cards 50% higher stock the same lolThe 20 series prices will fall but only so far. I agree with what WC says, they were artificially priced to make full priced Pascal cards look like a great deal (I mentioned that as it started to happen) but the fact is Nvidia have sold bucket loads of cards to miners and now they are back with us looking for the same sort of profit margins they enjoyed for a year.
That and no competition so yeah, don't expect massive price drops.
"You created a beast, now you must feed it" comes to mind here.
Nice thread guys, it's good to find one without insults![]()
Haha you almost kinda gave me a laugh with your post, after reading this sentence. Since it’s basically true ^_^
I don't believe the issue is Ray Tracing itself. It's just poor execution, absurdly high prices, lack of software, and the advertised software that actually launched was poor.
Ray Tracing is the future. To argue it's useless and in some cases I've seen dumb because it's not worth the R&D and higher consumer prices because of said R&D is just beyond naive. I blame the issues on Nvidia as a company but not product
All new tech is put out of reach of the average consumer.
Fibre optic cabling... its mainstream now. How hard was it to get that in your home years ago?
Oculus rift: opened the prospect of VR at an extortionate price. Look where we are now. Its £300 for the whole bundle, and fierce competition from all brands
So yeah I agree, that RT needs to be more accessible for all, but new tech has always been absurd in price. I also think its hard for us to judge whether if its the future of gaming given that probably only 1% of us on this forum understand it fully and the direction it will send us. As SPS says... too many armchair developers on forums.
I'm no dev but I am a lover of pretty graphics and my very very very basic understanding is that ray tracing for the moment is really only good for reflective materials like glass, Various polished bits of rock like marble, Plastics, Metal and water as well as more accurate shadows and lighting in general but not actual solid objects like dirt, Rock, Foliage etc...
I think photogrammetry mixed with RT is a good mix going forward for the time being until RT hardware gets more powerful.
Sorry Dice, the dig at "armchair developers" wasn't aimed at you in the slightest. More of a general comment about some who boldly claim facts they know very little about aside from reading articles on reviews.
No worries bud I was just putting my 2 cents in from a laymans perspective![]()