For all you WoW players, blizzard have got a problem!
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Often the best parts of a videogame are moments you don't see coming, and sometimes the developers can't even anticipate them! The number of variables in the online realm means that whenever a company like Blizzard makes a change to their game, its true effects might not be seen right away or during internal beta testing.
Such is the case with one of the latest updates to World of Warcraft. Blizzard recently added the Zul'Gurub instance to the game, where Hakkar, the god of blood, uses a devastating disease attack on anyone who dares fight him. Seeing as how it's a disease and most diseases are contagious, it shouldn't be shocking when some players come back and haven't been cured.
And that's exactly what's happened. Players are returning from this instance to towns with the diseases, spreading it, and Blizzard's in a panic to keep things under control. GM's have started to quarantine players in an effort to control the spreading, but players keep leaving the quarantine areas. Unless you're above level 50, you more or less immediately fall over dead from the disease.
There hasn't been a patch to stop the plague, but here's to hoping Blizzard doesn't actually cop out and simply eliminate the virus from the world; this is one of the reasons massively multiplayer online videogames are so cool! Gameplay experiences like this are impossible in the single-player realm.
What Blizzard's finalized response to the plague remains to be seen, but if their message boards are any indication, it's thankfully tongue-in-cheek. "It appears that the hotfix remedy concocted to combat the recent Azerothian outbreak has not yielded desired results," says one moderator on the official forums. "At this time, our medical staff is continuing to develop an effective cure. We look forward to ensuring the health and vitality of the citizens of Azeroth in the near future."
Also is it possible for me to be added to news crew?
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Often the best parts of a videogame are moments you don't see coming, and sometimes the developers can't even anticipate them! The number of variables in the online realm means that whenever a company like Blizzard makes a change to their game, its true effects might not be seen right away or during internal beta testing.
Such is the case with one of the latest updates to World of Warcraft. Blizzard recently added the Zul'Gurub instance to the game, where Hakkar, the god of blood, uses a devastating disease attack on anyone who dares fight him. Seeing as how it's a disease and most diseases are contagious, it shouldn't be shocking when some players come back and haven't been cured.
And that's exactly what's happened. Players are returning from this instance to towns with the diseases, spreading it, and Blizzard's in a panic to keep things under control. GM's have started to quarantine players in an effort to control the spreading, but players keep leaving the quarantine areas. Unless you're above level 50, you more or less immediately fall over dead from the disease.
There hasn't been a patch to stop the plague, but here's to hoping Blizzard doesn't actually cop out and simply eliminate the virus from the world; this is one of the reasons massively multiplayer online videogames are so cool! Gameplay experiences like this are impossible in the single-player realm.
What Blizzard's finalized response to the plague remains to be seen, but if their message boards are any indication, it's thankfully tongue-in-cheek. "It appears that the hotfix remedy concocted to combat the recent Azerothian outbreak has not yielded desired results," says one moderator on the official forums. "At this time, our medical staff is continuing to develop an effective cure. We look forward to ensuring the health and vitality of the citizens of Azeroth in the near future."
Also is it possible for me to be added to news crew?