We've seen the consoles, but how do their specs compare? PS5 VS Xbox Series X

Tbf I think they're close enough in specs that for the first time ever essentially multiplat games will probably look and play identically on both consoles. (To all but Digital Foundry esque frame by frame pixel counting analysis)
 
Since I have an Xbox 1X I may jump to the PS5 this gen. My last one was a ps3. I don't see me gaining a great advantage over the new XB that can merit the high cost.
 
Xbox Series X looks like a superb engineering masterpiece of heat dissipation and cooling. PlayStation 5 is a huge piece that looks like one of those postmodern buildings.
 
While I love the XSX's minimalism I do also really like the retrofuturistic styling on the PS5 ngl, looks like a model spaceship with the size, esp with the disk drive.

Either way, both are ridiculously better looking than their last gen launch counterparts the edgy slab and the VCR imo.
 
TFLOPs still is not a relative comparison point and once again I bring up it should not be used. These are not off the shelf components and how they interact within the system they are built for will not be equal. All you need to do is think of how the SX has 70% more CUs and yet only 20% more theoretical performance. Ps5 has a roughly 22% clockspeed advantage which is what makes this gap so small, though certainly not enough to explain all of it. As clockspeed rises so does everything else within the GPU architecture. You need to look at this from a system perspective, not a one specific component vs one specific component. These are entire custom solutions.
As noted before, the variable clock speed isn't an issue. As Cerny mentioned only a few of percent decrease in performance you draw 10% less power. If you dropped say 3% clockspeed, down to 2.13ghz you drop 10% power draw in which that power goes over to the CPU. It's not a straight drop in performance. And let's be real 2.23ghz to 2.13ghz isn't a major difference.

Looking at each part specifically paints a different picture than when looking at a custom system in it's entirety. Developers will always know the clockspeed. It won't be a big deal for them to deal with. They will aim for a target and stick there.

Ps5 won't need exclusives to take advantage of it's IO throughout. This will come down to developers maximizing performance. In the beginning this may be true but overtime as familiarity and tools develop this will become less of an issue the performance disparity between the PS5 and SX/PC. Especially considering once MS is able to bring over their IO tech to DX12 in PC it will only make the transition easier.
I don't remember what feature they called it atm.

Overall the Series X is probably slightly faster. It's not so much faster that 4k120 will be possible and the ps5 will only do 4k60. The difference isn't large just like current gen. It'll be similar to 1080p30 vs 960p30

If people want maximum performance, buy a PC. I don't see the reason to get an Xbox when everything will just release on PC anyway. You are better off with the gaming ecosystem PlayStation offers and then the best performance possible out of a PC if that is what a gamer is looking for. Since we all know PC will continue to only get faster.


I think the real interesting part to note is the next .5 gen. If SX has maxed the GPU die and only has a few more CUs to unlock, they realistically can't do to much more to increase performance.
Whereas ps5 Pro(whatever they call it) can. If they can get their GPU to the same size, with it's better overall system performance (IO mainly) it would be interesting to see how that plays out. That's if they even go down this route again.
 
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As they are both using the exact same GPU, I think the nearly 2TFLOP difference in compute performance will play a role, Whether this is in resolution or FPS but it will become a factor, Time will tell.
 
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