This is what irks me today. The price they charge you for a game at launch and its an unplayable mess. I really dont think anyone would have cared if it was delayed for optimisations and polish.
As it happens there is not that much wrong with the game. The problem is it is using way more VRAM than even they expected. As such this causes it to run like garbage if you overcook it, and it crashing as well.
At 1080p on ultra settings the ARC 770 batters the 3070. The problem once again is that there is no good or solid way to measure VRAM use and thus people just don't know this is the cause.
This is made a thousand times worse because of stats. Like, 90% of Steam users have less than 8gb of VRAM. A small percentage have 8gb, an even smaller one has 10, and then like 1% of their entire userbase has more than 10. This means that only 1% of the users would have been able to run this at any given setting without it totally collapsing. I explained before why VRAM is so critical and what happens when you don't have enough for the allocated textures, but to reiterate it will use your RAM and your SSD. IE it will either totally fall apart, or just outright crash.
Due to this being a remaster and a seriously high texture one at that (TBH at ultra settings it is stunning) people just don't have enough VRAM.
I fully expect they will "Fix" this, but at the end of the day all they can do is sniff for your GPU and then disable settings to stop you overloading it. And whether they will do that? I doubt it. Basically this game is like the original Crysis, and thus you need a seriously hefty GPU to run it at the maximum settings.
It's not like I have not been warning of this for years. I knew it was coming, I just didn't know exactly when.
As it happens? it turns out buying a 6700XT and 6800XT last was by far the best choice I could have made.