What frame rate do you get ingame currently Cru3L139?
24??? when will the money stop? its already beaten my guess. It is anyone's guess at this rate.
well then..
might still be processing and i bet youtube kills the quality again. but you got the screenshots for that
Well Castle Crashers made an estimated 25 million and Minecraft has exceeded 100 million, so the figure isn't that insane.
But I love how Chris Roberts is aiming for what the GTX880 should be in order to run this game at high. So pretty
![]()
I believe it can be maxed out by a 770 at 1080p currently so I dunno about the 880 only running it on high. The optimisation that they will do to this game will be awesome as well!
my 770 does pretty well at the moment, but that's only the hangar module, so not that demanding.
Yeah, obviously the acutal game will be way more demanding, when the actual game comes out it will be really interesting to see the various stress that different parts of the game will put on my rig.
I believe they're adding Track IR support to the game as well, I've used one in before and it is fantastic in ARMA and I really think that it'll be great for Star Citizen. This game is going to cost me so much...
oculus rift. i'd consider it for SC. if that game won't have rift support i don't know what's happening in this world anymore.
You'll need a beast system to push this at max details through an oculus rift..
Personally I'd get TrackIR it's freaking awesome and will give you more head movement than Oculus does at the minute I believe.
If you like that, you should try DCS A10c.. it's 100x better.. Basically designed around having that implementation. It's stunning.Flying in ARMA 2 with TrackIR and stick was one of the best gaming experiences I ever had. I can't wait to see what it is like with star citizen, it'll also make recording videos better as it isn't recording the video that the 'rift does, instead it is recording it like a normal screen.
to make trackIR work properly you'd need multiple screens as well, else the immersion is kinda crap and for that you will need one heck of a system as well. oculus rift seems to be more immersive than trackIR.
No you don't. Works fine with just one screen, if anything the other screens are a bit of a waste because you turn your head to look and actually keep your eyes still as the focal point remains in the centre screen. The other screens are there just for other stuff tbh.
Most cockpit setups that use TrackIR only have a single screen. Most multi-screen ones are fixed-point to give a wider view (not necessary with TrackIR).
Well according to this article back in August: http://www.pcgameshardware.de/Star-...ials/Star-Citzen-Systemanforderungen-1085005/ which is in German, but the relevant place when Google translated:I believe it can be maxed out by a 770 at 1080p currently so I dunno about the 880 only running it on high. The optimisation that they will do to this game will be awesome as well!
Star Citizen: System requirements - 8 GB RAM and 64 bit are the minimum
Chris Roberts has graphically put his team with the specific objective of Star Citizen a new milestone. In the interview, he made it clear that the hardware requirements would not, therefore, now aim for the existing state of the art. For optimal settings you'll need a high-end PC with the technology in 1.5 years. A recent GTX 770 will be expected to be adequate only for medium settings. The goal is that Star Citizen should run fluently with maybe a future GTX 880 or 980 - comparable AMD cards including of course, you would prefer a manufacturer here.
But the gaming PCs, some will be demanded not only for the graphics card: Star Citizen is absolutely need a 64-bit operating system. The reason for this is simple, as well as 8GB of memory to represent the absolute minimum. This applies not for the first hangar module, but even if the end of the module will be published dogfighting, the more memory might be necessary.Whether there would be advantages to have installed more RAM in the system, he could not say, but it is quite likely at this time. For processors, the same applies. Four cores should do the trick and will be needed if more should be done depending on the technical development of the next 12 months. As the scale of the cores will be then that he could not precisely estimate how the effect of HT.
that doesn't sound very immersive nor comfortable to me.