So, has CCP legalised criminality with EVE ?

SuB

The Webmaster
Right off the batt, bare with me... incoming maths.

This, is a killmail on a *very* expensive ship from Eve Online


Okay now for the maths

A 60 day time code is $34.99 which is roughly £21.28

60 day time code = 2 Plex

(A Plex is an item you can buy with real money, that can be exchanged for in-game currency, the only 'legal' way to exchange £ into isk)

Thus 1 plex = £10.64

A plex is worth roughly 600,000,000 isk (in-game currency)

That ship and it's fittings was worth 45,000,000,000 isk.... (yes, 45 billion)

45(billion) / 600(million) = 75 (75 plex's)

75 * £10.64 is £798

£800 worth of in-game assets gone.. half of which dropped as loot.

Edit: I went off raw numbers, some items weren't priced correctly, it's actually worth 60 billion, so we can do more maths.

(£798/45) * 60 = £1064

I love games, but this is a perfectly legal form of crime... doesn't this scare anyone?
 
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I play/played EVE a lot. Some of the concepts within that game are just... well, odd.

It promotes stealing, lying, cheating and infiltration.

Fantastic, it's a good game in which you can do all of the above, but honestly, how will those skills carry over into someone's RL too... what of that do they start using in their everyday lives.

EVE teaches some very powerful skills, how they are used after that... I'm not so sure.
 
Well, aren't many of the game's fans fond of it exactly due to the unforgiving nature of it.

Also, I reckon that rather than promoting crime that shows the importance of basic government infrastructure.
 
I played EVE for a month and loved it but got disheartened when I got my ship blown up by another player for no reason, Kept on telling me "Welcome to EVE, Learn to lose things" a 1 off wouldn't of been too bad but it happened a fair few times, Quit in the end.
Some people show their real selves in games like this where they can be A-Holes for no reason other than to annoy people.
 
It can be a horrific experience as well.

Back in 2006-2008 when I was learning the ropes, you would come across people who would, quite genuinely, grille you for hours in an interview just to let you into their corporation. They were so scared that their in game assets and movements would be compromised that it could take that long to gain even a crumb of trust from them.

When the heads of corps were engrossed in matters of their own, if you tried to talk on voice comms, you would be ignored, if you opened up a personal conversation with them, in many situations you would receive a harsh word on the side to 'Not open PM convos with me while Im busy'. Great! When a game can transform someone into that, it's a bad show.

Even some of the normal players get 'tainted' over time. I could tell over the years that some really nice guys became really cocky, arrogant keyboard warriors.
 
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