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Will likely depend on the game, I just tested Horizon Zero Dawn which has some nice crispy graphics, At max settings 3440x1440 I saw an average VRAM usage of 8400MB so I can see people hitting the 10GB limit fairly quickly if they run new games over 1080P, I know VRAM allocation is also a thing but I cannot see 10GB lasting very long for anyone who plays at any res over 1080P for long.

hmm interesting. After our last 10gb future proof debate with Alien et al, I tested this game on my pg348 with the 2080ti on max (since we were also discussing bad ports and bad launches). I only peaked at 6.8gb. Wonder if allocation is also dependant on AMD vs Nvidia? :S
 
hmm interesting. After our last 10gb future proof debate with Alien et al, I tested this game on my pg348 with the 2080ti on max (since we were also discussing bad ports and bad launches). I only peaked at 6.8gb. Wonder if allocation is also dependant on AMD vs Nvidia? :S


Quite likely as this was tested with a Radeon 7.
 
Yeah most engines will request as much VRAM as they can fill, and often they will fill VRAM with many GB's of assets predicatively or opportunistically in a way that will have little impact to the end user, the DirectX requested VRAM allocation reported by software, say filling the VRAM with assets that may be way out of your render distance just so it doesn't have to again later, so doesn't tell you anything about how much the game needs to avoid performance drops or anything like that, most games will request several times more than they practically use/need, if it's available.
 
Yeah most engines will request as much VRAM as they can fill, and often they will fill VRAM with many GB's of assets predicatively or opportunistically in a way that will have little impact to the end user, the DirectX requested VRAM allocation reported by software doesn't tell you anything about how much the game needs to avoid performance drops or anything like that, most games will request several times more than they practically use/need, if it's available.

Is there anyway of reading the actual usage of VRAM rather than allocation?
 
Not in terms of consumers getting raw numbers, because the allocation can still be filling memory in a physical sense, the question is how much of the data at a given point is really useful for your current or foreseeable rendering process, which there's no way to really know or check software wise and sort of comes down to human judgement.

But of course, a consumer can check how much VRAM a game needs to run well, by limiting the VRAM availablee until the game has performance hits. Iirc there's a way to limit VRAM in software easily by reallocating it for other use, I guess like Warchilds previous post of using it as a RAMDISK.

Fwiw, I played Warzones with a 2GB card at 1080p without issue for a bit and have played it with a 4GB card at 1440p since, and my friend plays it with an 8GB card at 1440p, in that case it will always claim to allocate about 200mb-500mb less than you have we find (Presumably it's always filling your VRAM with all its giant assets from across the open world map till VRAM almost full).
 
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Is there anyway of reading the actual usage of VRAM rather than allocation?

I think the only way to know for sure is for developers to admit what they have designed their engine to do. It comes down to the developers.

Would have been nice to see a graph in rivatuner showing allocation vs usage.
 
lol Playstation are about to break a 25 year long tradition for their Japanese consoles.

https://av.watch.impress.co.jp/docs/series/rt/1280705.html


The O will no longer be used to confirm selections in menus. It will now be A just like MS XBox/PC games or X on europe PS consoles.

Its a minor thing for some, but a big deal for others I suppose.


However, I would like to tell you that I found out that it is important around the system.

Traditionally, the "right" of the four buttons on the right side has played a decisive role in Japanese game consoles such as the PlayStation. "A" for Nintendo and "◯" for Playstation.

However, in Europe and the United States, the "down" of the four buttons is often used for determination. It is "A" on Xbox and "x" on PlayStation in Europe and the United States. This setting is the mainstream for PCs, following the Western style. The reason why "x" is decided on PlayStation in Europe and the United States is that there is a cultural background that recognizes it as a "check mark" instead of a "x".

Due to such circumstances, in the past, PlayStation often broke up with "◯" decisions for Japanese games and "×" decisions for Western games. You can switch between them in the system settings, but not all games follow, and playing the game on a PC or Xbox was confusing and confusing.
 
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Lol

PS5 Launch delayed in India because some Random Joe had the idea to trademark PS5 last october 2019 30days before Sony were able to.

There is no a dispute which Sony will win for sure, but its pushed back the launch.
 
Lol

PS5 Launch delayed in India because some Random Joe had the idea to trademark PS5 last october 2019 30days before Sony were able to.

There is no a dispute which Sony will win for sure, but its pushed back the launch.

Ahhh, India. The country that keeps on having these great ideas no one else thought of, regardless of the legality.
 
They will just steamroll him into the dirt. As people found out when trying the same on Disney etc.

Oh definately. Especially when he intended to take the TM for this reason.

Small companies that maybe had PS5 trademark from years back and are a regular company etc... those cases will get the small company rich. This guy doesnt have a chance in hell.
 
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