Wraith
Bettyswollocks
Interesting conversation over on Discord the other night while we were playing Destiny.
So here's the thing, at what point in the future of games development is it going to be considered "too far" or "too real"? I mean with the recent birth of real time ray tracing and GPUs getting ever more powerful year on year and developers being on the edge of photo realism... at what point is a game no longer just a game and how are we going to perceive or rate these?
Take hypothetically GTA VI for example, if you throw in photo realism, real time lighting, physics, audio, AI.. wouldn't there be a blurred line between reality and simulation. Would devs have to dumb it down some how? What would the ratings be like from say PEGI? Just food for thought I guess but worth a discussion I figured.
So here's the thing, at what point in the future of games development is it going to be considered "too far" or "too real"? I mean with the recent birth of real time ray tracing and GPUs getting ever more powerful year on year and developers being on the edge of photo realism... at what point is a game no longer just a game and how are we going to perceive or rate these?
Take hypothetically GTA VI for example, if you throw in photo realism, real time lighting, physics, audio, AI.. wouldn't there be a blurred line between reality and simulation. Would devs have to dumb it down some how? What would the ratings be like from say PEGI? Just food for thought I guess but worth a discussion I figured.