Master&Puppet
New member
Update 2
Update 3: Big Battles
Just joking!
The purpose of this thread is to give plenty of firepower to the other side of the argument - just how much CPU power do you need for gaming?
I've been around the shops and online stores and have seen that what sells in terms of a "gaming pc" really is a poor way to spend your money. Instead of getting a half decent cpu with a decent gpu, 95% of the pc market is dominated by PCs which are sold on the power of the cpu alone. This is often totally irrelevant to its gaming performance (and don't get me started on the "AMD 8-core!" ads). i7s with a 560ti? I think not. Most of us know this but the argument rages on so I thought over the coming weeks I'd bring the OC3D community some firepower to back it up.
Today we start with the Shogun 2 Direct x 11 1080p high settings benchmark. Due to the nature of the game, with large numbers of units and models on the battlefield, this is a good test for any computer with a decent balance between CPU and GPU power.
The bits of my rig you need to be aware of:
CPU: 3570k. Set with turbo off and the multiplier changed for each run to select 1.6, 2.0, 3.0 & 4.0 GHz. (The multiplier was literally the only thing I touched between each run).
GPU: 2x Sapphire 7950s in crossfire set at stock.
Most people would consider this a pretty decent gaming setup with plenty of GPU power and with which I expect to get some CPU bottlenecks. The advantage of having more GPU power for this kind of test is that it allows me to get some better range on the CPU clocks before I hit the GPU wall.
FPS recorded with Fraps and I also had MSI AB running so I could observe the GPU load.
So without more ado here are some graphs:
Pretty intriguing
You can see from the outset that the cards are forcing a bottleneck on the tied down CPU.
Things get interesting between the 3 & 4GHz tests though. In quite a few sections you can see that the lines meet and that's where we are hitting the limits of the twin GPUs. However that extra 1GHz on the cpu really pulls up the minimum FPS in a number of places showing that a twin GPU and mildly overclocked i5 setup is working in good balance.
Perhaps the most interesting result is that apparently an i5 running at 1.6GHz is enough to get some some very playable benchmark fps. Minimum and average FPS of 29 and 64.5 respectively is pretty much bang on for what many consider to be seamless game play.
More to come...
Thoughts and ideas for more? Please comment!
M&P
Update 3: Big Battles
Just joking!
The purpose of this thread is to give plenty of firepower to the other side of the argument - just how much CPU power do you need for gaming?
I've been around the shops and online stores and have seen that what sells in terms of a "gaming pc" really is a poor way to spend your money. Instead of getting a half decent cpu with a decent gpu, 95% of the pc market is dominated by PCs which are sold on the power of the cpu alone. This is often totally irrelevant to its gaming performance (and don't get me started on the "AMD 8-core!" ads). i7s with a 560ti? I think not. Most of us know this but the argument rages on so I thought over the coming weeks I'd bring the OC3D community some firepower to back it up.
Today we start with the Shogun 2 Direct x 11 1080p high settings benchmark. Due to the nature of the game, with large numbers of units and models on the battlefield, this is a good test for any computer with a decent balance between CPU and GPU power.
The bits of my rig you need to be aware of:
CPU: 3570k. Set with turbo off and the multiplier changed for each run to select 1.6, 2.0, 3.0 & 4.0 GHz. (The multiplier was literally the only thing I touched between each run).
GPU: 2x Sapphire 7950s in crossfire set at stock.
Most people would consider this a pretty decent gaming setup with plenty of GPU power and with which I expect to get some CPU bottlenecks. The advantage of having more GPU power for this kind of test is that it allows me to get some better range on the CPU clocks before I hit the GPU wall.
FPS recorded with Fraps and I also had MSI AB running so I could observe the GPU load.
So without more ado here are some graphs:


Pretty intriguing
You can see from the outset that the cards are forcing a bottleneck on the tied down CPU.
Things get interesting between the 3 & 4GHz tests though. In quite a few sections you can see that the lines meet and that's where we are hitting the limits of the twin GPUs. However that extra 1GHz on the cpu really pulls up the minimum FPS in a number of places showing that a twin GPU and mildly overclocked i5 setup is working in good balance.
Perhaps the most interesting result is that apparently an i5 running at 1.6GHz is enough to get some some very playable benchmark fps. Minimum and average FPS of 29 and 64.5 respectively is pretty much bang on for what many consider to be seamless game play.
More to come...
Thoughts and ideas for more? Please comment!
M&P