Quick News

The issue with AIO's is largely the noise. A 360 performs significantly cooler than a 240 (and some cases actually support 360's better than 280's) with lower fan RPM's. If Corsair can introduce a pump as quiet as the Silent Loop and Predator then it could be an excellent alternative to the EK if you have the money.
 
Sins of a Solar Empire got a huge update today due it's 5 year anniversary.
http://steamcommunity.com/games/sinsrebellion/announcements/detail/230088516620049321
b414e912f6addc3de67d1a892065469378c601eb.png

Sins: Rebellion celebrates its 5-year anniversary with an update that brings significant changes to the game's engine, AI, graphics systems, and more! Modern gamers will enjoy an incredible remastered 4K experience, optimizations to late-game play, and improved memory capabilities.

Major Features:

Graphics Optimizations
Sins: Rebellion gets a face lift in v1.9! The improvements to the memory system have allowed for a new "Extreme" texture setting that makes the game look better than ever. The difference is noticeable in everything from the ships and the planets all the way to shadow rendering. The UI will look incredible on 4K monitors now thanks to user interface scaling.

Memory Optimizations
Concern yourself with space battles instead of space restrictions! Previously, Sins: Rebellion's 32-bit process was unable to exceed 2 GB of RAM usage. New adjustments in v1.9 allows the game to use up to 4 GB of RAM, which reduces crashes and lets modders focus on their creations instead of worrying about hitting the 32-bit limit. Any mods that already exist will benefit from the engine improvements with an overall better look and performance.

Late Game Optimizations
Reduced stuttering and lag during late game battles let you focus on the fight! The game's AI has also received some updates, making for more interesting challenges and gameplay.
Full patch notes here
75% off because of the anniversary:)
http://store.steampowered.com/app/204880/

Happy to say one of my favorite RTS games ever CONTINUES to get amazing support even after 5 years. It is very refreshing to know the devs truly care about this game. I can't wait for a sequel, even though they don't plan on one until Stardock finishes with AotS. Really can't wait for them to hurry it up!
 
Last edited:
Sins of a Solar Empire got a huge update today due it's 5 year anniversary.
http://steamcommunity.com/games/sinsrebellion/announcements/detail/230088516620049321
b414e912f6addc3de67d1a892065469378c601eb.png

Sins: Rebellion celebrates its 5-year anniversary with an update that brings significant changes to the game's engine, AI, graphics systems, and more! Modern gamers will enjoy an incredible remastered 4K experience, optimizations to late-game play, and improved memory capabilities.

Major Features:

Graphics Optimizations
Sins: Rebellion gets a face lift in v1.9! The improvements to the memory system have allowed for a new "Extreme" texture setting that makes the game look better than ever. The difference is noticeable in everything from the ships and the planets all the way to shadow rendering. The UI will look incredible on 4K monitors now thanks to user interface scaling.

Memory Optimizations
Concern yourself with space battles instead of space restrictions! Previously, Sins: Rebellion's 32-bit process was unable to exceed 2 GB of RAM usage. New adjustments in v1.9 allows the game to use up to 4 GB of RAM, which reduces crashes and lets modders focus on their creations instead of worrying about hitting the 32-bit limit. Any mods that already exist will benefit from the engine improvements with an overall better look and performance.

Late Game Optimizations
Reduced stuttering and lag during late game battles let you focus on the fight! The game's AI has also received some updates, making for more interesting challenges and gameplay.
Full patch notes here
75% off because of the anniversary:)
http://store.steampowered.com/app/204880/

Happy to say one of my favorite RTS games ever CONTINUES to get amazing support even after 5 years. It is very refreshing to know the devs truly care about this game. I can't wait for a sequel, even though they don't plan on one until Stardock finishes with AotS. Really can't wait for them to hurry it up!

I love this game, I'm very happy to see these changes as the RAM limitations were killer in large end-game battles.
 
I love this game, I'm very happy to see these changes as the RAM limitations were killer in large end-game battles.

Same here! An extra 2GB is a ton more for a 32bit engine. Imagine how all the star war mods are going to look in extreme settings and we still have ram headroom!:p
 
Early reports are showing the Ryzen 5 CPU's do not clock any higher than the R7 range. 4Ghz is still the ceiling.

Not surprising. All Ryzen 5/7 products still use 2 CCX's. So it's really AMD just binning cores at that point(or lasering cores out). Ryzen 3 will be interesting. If they can just use one CCX that should hopefully allow it to clock higher.
 
Project Scorpio can use Freesync


Very interesting, though I doubt that these displays will be cheap.


I've never noticed tearing playing on consoles, but maybe Freesync will help with fluidity in other areas.

This is because console games typically run at locked framerates, with issues arising when the game dips below the desired framerate.

Think of it this way, if a game is designed to run at 30FPS a good game will run at 30 in the worst case scenario, which means that it could be higher at other time. With VRR the player has the better response times/fluidity of higher framerates when it can but still never dips below 30 if designed right. This is great news.
 
Sounds good then.

Scorpio is shaping up to be the one to buy over the PS Pro. I'm glad I never bothered with a Xbone or PS4. They just weren't that special.
 
Back
Top