Quick News

Cross Platform Networking

Cross platform network play coming soon? I imagine this means if you have the same game on PC or XBone or potentially PS4 then you can play online against each other. Whilst it doesn't specifically mention PS Network - would be living the dream if it works.

Looks like Rocket League will be the first officially supported title. Might have to jump on board I know it's pretty popular on this forum.

Xbox Wire release attached.
http://news.xbox.com/2016/03/14/letter-chris-charla-idxbox-updates-gdc/
 
Cross platform network play coming soon? I imagine this means if you have the same game on PC or XBone or potentially PS4 then you can play online against each other. Whilst it doesn't specifically mention PS Network - would be living the dream if it works.

Looks like Rocket League will be the first officially supported title. Might have to jump on board I know it's pretty popular on this forum.

Xbox Wire release attached.
http://news.xbox.com/2016/03/14/letter-chris-charla-idxbox-updates-gdc/

From what I understand, MS isn't making strict guidelines on it, just supporting the ability through servers it seems like so really the hard work must be done on the developer side. Seeing as DX12 already requires more work for a team, I don't know how popular this will be. Although it should be made slightly easier with Xbox/W10 considering they both run W10(albeit ones a custom version) iirc and use DX12
 
More Total War Warhammer news!

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TWW is the next DX12 game, teaming up with AMD to help implement the feature in the future. Announced at GDC

“Creative Assembly has chosen AMD as exclusive GPU partner to bring Total War: Warhammer as a DirectX 12 game to market.”

http://www.gamersnexus.net/news-pc/2349-amd-and-total-warhammer-enter-dx12-partnership
 
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Just now AMD have revealed the Radeon Pro Duo. It's supposed to have up to 16 TFLOPS of compute power and is specially marketed towards VR-Software developers. That's also why the card has got a "professional" name like this and doesn't fall under the Fury naming scheme.

Earlier this year information about a Dual GPU card was leaked talking about a card with 12 TFLOPS which would have been just more than a 295X2 but now the 16 TFLOPS are official. Which makes sense given a single Fury Nano can reach 8.2 TFLOPS.

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The Radeon Pro Duo is equipped with a single 120mm radiator with the hose coming out near the I/O. Whether this is the final design featuring a hose that long is unclear.

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Besides it's size and blackness the 3x 8-Pins are impressive too. Giving it a theoretical max. output of 525W. They surely played the safe card after the 295X2 was stretching the boundaries that much.

Together with the GPU AMD also announced a new VR-Headset featuring a 4.096 × 2.160 display. Closer information is not available. AMD is definitely going all in with this card giving the ultimate performance on a single PCB.

Source
 
From what I understand, MS isn't making strict guidelines on it, just supporting the ability through servers it seems like so really the hard work must be done on the developer side. Seeing as DX12 already requires more work for a team, I don't know how popular this will be. Although it should be made slightly easier with Xbox/W10 considering they both run W10(albeit ones a custom version) iirc and use DX12

Yeah it's a step in the right direction though. Would be great to be able to play against XBone owners or PS4 players. The heavy lifting is done by the console or PC in the game so it really shouldn't be a matter of OS compatibility it's just the multiplayer data that needs to be either in a unified format or translatable.

I guess there would be other things that would need to work for lobbies and matchmaking etc. I have no idea how that side of things works. From a certain point it would make sense for developers for game longevity - if the multi player servers can handle multiple formats then as your active player base for each platform drops you can still have a reasonably active server.
 
1-1080.1841025489.jpg


Just now AMD have revealed the Radeon Pro Duo. It's supposed to have up to 16 TFLOPS of compute power and is specially marketed towards VR-Software developers. That's also why the card has got a "professional" name like this and doesn't fall under the Fury naming scheme.

Earlier this year information about a Dual GPU card was leaked talking about a card with 12 TFLOPS which would have been just more than a 295X2 but now the 16 TFLOPS are official. Which makes sense given a single Fury Nano can reach 8.2 TFLOPS.

6-1080.890170881.jpg


The Radeon Pro Duo is equipped with a single 120mm radiator with the hose coming out near the I/O. Whether this is the final design featuring a hose that long is unclear.

2-1080.317981451.jpg


Besides it's size and blackness the 3x 8-Pins are impressive too. Giving it a theoretical max. output of 525W. They surely played the safe card after the 295X2 was stretching the boundaries that much.

Together with the GPU AMD also announced a new VR-Headset featuring a 4.096 × 2.160 display. Closer information is not available. AMD is definitely going all in with this card giving the ultimate performance on a single PCB.

Source
Epic!! You should be doing news properly it's epic.
 
Some Cryengine information.
Specs for both videos are the same:
GTX 780 Ti
i7 4770K @ 4.5 Ghz
and 24GB of system memory.

In DX11, performance differences from Cryengine 3 to Cryengine 5.
https://www.youtube.com/watch?v=dMdNg7lTkgQ

Safe to say, you get about substantial performance improvement. Outside of FPS, the video shows constantly it uses about 1.8GB of vram in CE5, whereas in the older one, uses about 2.1GB. In addition uses less system memory. Oh and before you all say CE5 looks worse, they enabled volumetric fog/clouds. So it looks less worse(admittedly) but turning it off would make them the same visually.


https://www.youtube.com/watch?v=4dOe0zxC7ZQ

This on the other hand is for DX12 vs DX11. Once again you see the DX12 performance actually worse for Nvidia. Could be because the engine is still fairly new so Nvidia don't have any drivers for it, however seeing as how Nvidia haven't improved performance at all with DX12 content and seemingly are always losing a couple FPS, i don't expect much. Lack of Async shader support is obviously affecting them.

Sadly no AMD hardware was tested, some users are reporting issues with AMD GPUs running this benchmark. It's probably Crytek's issue since it's so new. Though AMD don't have a driver for it so who knows really.

Source: http://www.tweaktown.com/news/51324/cryengine-compared-against-3-dx11-vs-dx12-showdown/index.html
 
AMD have announced a new FirePro card using the latest GCn architecture, Fiji. To add on to that, it's a X2 card, meaning two Fiji cores on one PCB. Clocked at 850mhz to stay within the 300watt TDP limit. Since it's Fiji, it also uses HBM and again since a dual GPU, has total 8GB of vram.

It is aimed at squarely HPC FP32 applications. A niche market yes, however since it is the undisputed FP32 GPU in regards to performance, being in this niche market means anyone looking for a FP32 card, really only has this as the only option. Seeing as AMD in HPC don't have majority market share, it can only boost there sales.

AMD%20FirePro%20S9300%20x2%20Launch%20Deck-%2003%2031%202016-page-011_575px.jpg



More info in link below.
Source: http://www.anandtech.com/show/10209/amd-announces-firepro-s9300-x2
 
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Total War Warhammer will be using Denuvo.
Despite the bad rep with Denuvo, it's not as bad as people complain about on the internet(as is most things). CA as per usual quickly addressed all concerns regarding it. Nothing has changed from last games, as all last games have used DRM protection as well(as is Steam itself).
Here's the wiki link
http://wiki.totalwar.com/w/Denuvo:_Questions_and_Answers


Addressing modding, it does not effect modding. While they don't openly support it(because licesning agreements with GW), they don't openly say you can't either. Which in turn means no mod kits so mods won't be as easy but still doable. It's rumored that CA are asking GW if a toolkit could be made for modders. But time will tell.
On a personal note, I can understand why CA has chosen Denuvo, protecting there hard earned work and all. It's also proven to be the most effective, but the way they structure there engines, non-moddable vs moddable,(code/engine vs user addressable's (custom units/stats/maps)) allows Denuvo to be less "intrusive" as people have reported.
 
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Just came across this little snippet of info

The European Commission has stated that anti-ad-blocker technology, which prevents access to websites unless ad-blockers are disabled, could fall foul of the same law that resulted in the cookie pop-up permission dialogue - and a privacy campaigner has indicated he plans to launch a series of legal battles to see that enforced.

Could hurt quite a lot of hardworking legit websites.

Source
 
More Warhammer news!

CA have confirmed(as I mentioned was rumored several weeks back) that they will be officially supporting mods.

Official Mod Support & Steam Workshop for Total War: WARHAMMER!
Back when we originally announced Total War: WARHAMMER, we explained that we wouldn't be able to support the game with official mod tools, as unlike other TW games, it wasn't just our game we were making this time.
However, I'm pleased to say that both Creative Assembly and Games Workshop have been working away on the paperwork over the last few months to see if we actually could get both the Assembly Kit and Steam Workshop support added to the title. And the good news is, we have.
We are aiming for this to be available from launch on day one, you will be able to:

Here is a sneak peak of the new Total War Launcher.
j5lphzk95h59.png


CA have confirmed that Radious/Dresden/Magnar (most popular TW modders) already are working on some mods for the game's launch.
Radious working on... well radious mod
Dresden working on Regional Occ. mod to alter the new rules
and lastly Magnar working on Legendary Lords starting locations.

Source: https://forums.totalwar.com/discuss...ort-steam-workshop-for-total-war-warhammer/p1

Alongside the new Chaos Warriors DLC being free for one week after release(source: here), CA are really trying to get positive views back onto TW, after many (unwarranted)complaints. This is shaping up to be the best TW game ever made imo. Hopefully launch performance is good as well.
 
So Nvidia have explained their founders edition of the new GTX 1080 card and whoopdy doo. It is simply the reference card.

reference card = Founders edition

No binned chips, no higher clocks, no difference at all.

Their claim that the premium 100 bucks ontop of the standard price is because their cooler is premium quality. I do agree on that, their stock cooler is outstanding but it does make me laugh that AIB will be selling their cards cheaper than the reference.

source
 
So Nvidia have explained their founders edition of the new GTX 1080 card and whoopdy doo. It is simply the reference card.

reference card = Founders edition

No binned chips, no higher clocks, no difference at all.

Their claim that the premium 100 bucks ontop of the standard price is because their cooler is premium quality. I do agree on that, their stock cooler is outstanding but it does make me laugh that AIB will be selling their cards cheaper than the reference.

source


They won't all be lower cost than the founders edition I would bet higher end models like the Gigabyte Xtreme etc will actually be more expensive then the founders edition.

This is a very smart move, Nvidia already have the lions share of the market in order for them to maximize profits they are introducing the same full fat GP104 Chip at 2 price points, what is essentially now the 980ti price bracket and upper end of the 980 prices, they also have the lower end GP104 chip in the 1070, from a business and marketing aspect this is a really interesting launch.
 
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