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Microsoft are launching a new item for their Xbox Series X, They are solid panels with a fabric backing and hold on with velcro strips.

First ones will be themed after Starfield and various camo patterns.

https://news.xbox.com/en-us/2023/08/21/xbox-series-x-console-wraps-starfield-camo/

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Nvidia announces DLSS 3.5 launching this Autumn/Fall

https://videocardz.com/newz/nvidia-announces-dlss-3-5-with-ray-reconstruction-launches-this-fall

While there haven’t been any updates regarding AMD FSR3, and XeSS going open-source, NVIDIA is determined to make headlines with the latest iteration of DLSS (Deep Learning Super Sampling). This AI-driven algorithm has undergone four significant releases to date: DLSS1 (March 2020), DLSS 2.3 (November 2021), DLSS 3 (October 2022), and DLSS 3.1 (January 2023). The most recent update appears to be focused on improving ray tracing.

DLSS 3.5 is focusing in on Ray (Tracing) Reconstruction (RR), delivering a visibly enhanced visual experience compared to traditional denoising techniques. NVIDIA claims that Ray Reconstruction has been trained on five times more data than DLSS3. It has been trained to incorporate additional game and software engine data, recognize various ray-traced effects, distinguish between good and bad temporal and spatial pixels, and preserve high-frequency data for upscaling.

The utilization of denoisers was found to strip away essential data required for upscaling, leading to a loss of color data during denoising and subsequent upscaling. Furthermore, traditional methods may result in inaccurate lighting effects due to the accumulation of pixels from previous frames, often resulting in ghosting.
Denoisers also contribute to subpar global illumination and lower-quality reflections, as there isn’t enough data for interpolation. This will not be the case with Ray Reconstruction, which is the primary feature of DLSS 3.5 update.

NVIDIA has confirmed that DLSS 3.5 will make its debut in the fall, featuring in titles such as Cyberpunk 2077: Phantom Liberty, Portal with RTX, and Alan Wake 2. Additionally, it will be available in the NVIDIA Omniverse Platform, Chaos Vantage, and D5 Renderer.


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The 2.0 update for Cyberpunk releases on September 21st that includes Nvidia DLSS 3.5 Ray Reconstruction.


 
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ROG Matrix Platinum videos go live tomorrow in Europe, Hopefully we get some good information from the reviewers, I know Der8auer is gonna do a comparison: 4090 ROG Matrix Platinum vs 4090 STRIX vs 4090 FE ... Gonna get the popcorn out for that one :)
 
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