OC3D wallpapers

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High Dynamic Range, only truly works in a 3D environment, and should not be present in smoke (fine particles)

it is a technique for globally lighting a scene, from a camera's local-POV (point of view), without the use of any other lighting
 
High Dynamic Range, only truly works in a 3D environment, and should not be present in smoke (fine particles)

it is a technique for globally lighting a scene, from a camera's local-POV (point of view), without the use of any other lighting

HDR Toning Doesn't
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