Nvidia's rumoured RTX 3080 Ti has reportedly been delayed until February

Well one game so far needed the 16gb vram of my 6800XT, resident evil 3 remake I maxxed it out and it took 15.09GB vram, looked nice enough but then it was rendering it at some oddly high resolution 8k i think, suprisingly it played fine even at them settings.

I think it's odd that the 3060 while a good idea to have a 12gb version, that they would do this before putting out higher vram 3070/80 cards first.
 
Well one game so far needed the 16gb vram of my 6800XT, resident evil 3 remake I maxxed it out and it took 15.09GB vram, looked nice enough but then it was rendering it at some oddly high resolution 8k i think, suprisingly it played fine even at them settings.

I think it's odd that the 3060 while a good idea to have a 12gb version, that they would do this before putting out higher vram 3070/80 cards first.

That is not how it works fella. This is why there is so much confusion.

A game will look at the layout, then assign VRAM as it sees fit for the card. That does not mean that other cards would use the same.

For example, my 2080Ti allocates nearly 10gb VRAM in COD MW @1440p. That does not mean it uses that much, and would over load a 3070. Real world VRAM use is not really something you can monitor. You just need to keep an eye on performance, and if it drops off a wall you know that the game is eating too much.

See also - Cyberpunk at 1440p and above on a 3070. It's clearly 10-15% slower than the 2080Ti, whilst being pretty much exactly the same performance wise. It's clear it is streaming from RAM or something and taking a performance hit.

However, what I will say is "the more the merrier". IE - if the game is assigning that many assets into VRAM it is doing so to improve load times and so on.
 
That is not how it works fella. This is why there is so much confusion.

A game will look at the layout, then assign VRAM as it sees fit for the card. That does not mean that other cards would use the same.

For example, my 2080Ti allocates nearly 10gb VRAM in COD MW @1440p. That does not mean it uses that much, and would over load a 3070. Real world VRAM use is not really something you can monitor. You just need to keep an eye on performance, and if it drops off a wall you know that the game is eating too much.

See also - Cyberpunk at 1440p and above on a 3070. It's clearly 10-15% slower than the 2080Ti, whilst being pretty much exactly the same performance wise. It's clear it is streaming from RAM or something and taking a performance hit.

However, what I will say is "the more the merrier". IE - if the game is assigning that many assets into VRAM it is doing so to improve load times and so on.

No this was showing the numbers in the settings building up as I was changing settings similar to how GTA V does, ok it might not be exact and just allocating as you say but when it's showing me numbers not much else to base it on.
 
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