Nvidia, stop being a D word.

Physx has changed gaming beyond a lot of other technologies.

The ability to include physics calculations as a separate part to the in game engine has pushed immersion within games to a higher level.

LOL don't be so silly. Physx does nothing that Havok can't. At the time it was introduced it was quite cool but all of it could be done with a regular physics wrapper like Havok. Intel were going to buy it but then backed out realising that it wasn't going to make them any more sales.

https://en.wikipedia.org/wiki/Havok_(software)

All Physx was to Nvidia was an ace up their sleeve that they could use to make sales with. Ironically they stopped it working if you had an AMD card and an Nvidia for Physx but thankfully GenL got around that but that was an example as to how they would cut off their nose to spite their face.

Both TressFX and Hairworks have added realism within gaming beyond just upping pixel count and textures.

TressFX worked equally well on Nvidia cards, though. In fact, it was actually better. Hairworks requires so much power to shift that it's a joke. In fact, most of the Gameworks features are so heavy on hardware that you have to turn most of it off or to low. And that's Nvidia's fault.

Tessellation has added depth to 3D models.

ATI came up with Tessellation many, many years ago. It was also a primary feature in DX10 but wasn't "sold to us" until DX11.



Of course Nvidia are going to develop technologies that suit their strengths.

And ruin games whilst they are at it. It's quite mad how people seem to blame devs for using Gameworks and then say that it's the game rather than the features. Fact is Nvidia need to go back to the drawing board and come up with wrappers that work without tanking performance. TressFX was a fine example of how well you can get something like that to work without bringing a game to a crawl.

As for the rest? you seem to be like, sticking up for Nvidia without realising that all of these separate technologies are not good for us, the gamers. And they're not. Not in any shape or form.

I guess it's just down to the fact that I am not blinded by a company, nor the product. Try reading between the lines just a little bit.
 
This bear disagrees with some of your points...

Far%252520Cry%2525C2%2525AE%25252042015-1-5-17-41-43.jpg

Gameworks, Hairworks, G-Sync and Kepler were working in glorious harmony that day to deliver me a smooth beautiful experience with a single 780Ti.

JR
 
I don't play Far Cry games. Shame really, as FC3 was rather pretty but I just find them to be a bit of a mash up of play styles and more visual than actual substance. FC2 was about the dumbest game I've ever played.

Shame Nvidia derped Witcher 3 on Kepler when it first came out. Always leaves me wondering, did they do it on purpose? By the time I could play it I'd totally gone off it.
 
LOL don't be so silly. Physx does nothing that Havok can't.

Fully-functional GPU/PPU physics acceleration pipeline.

TressFX worked equally well on Nvidia cards, though. In fact, it was actually better.

50/50 Higher fidelity available within Hairwarks (such as multiple types of hair within a single model), yet better performance from TressFX.

ATI came up with Tessellation many, many years ago. It was also a primary feature in DX10 but wasn't "sold to us" until DX11.

Tessellation itself has been around for a very long time, AMD/ATI using it before nvidia surely would suggest they have had extra time to increase tessellation performance on their GPU's? So as I said, DX11 is when it became mainstream for game developers to use.

As for the rest? you seem to be like, sticking up for Nvidia without realising that all of these separate technologies are not good for us, the gamers. And they're not. Not in any shape or form.

I stick up for any company trying to push better simulation and graphic fidelity. It is irrelevant what company that may be. Of course it is good for gamers, anything that helps immerse the gamer into the games reality is a plus point.

I guess it's just down to the fact that I am not blinded by a company, nor the product. Try reading between the lines just a little bit.

I am blinded by neither company nor product. Just sick of people arguing to establish blame for the state that the gaming industry seems to be in at the moment. The real culprit for a lot of it is the time scales forced upon developers to release a product in time for period A or holiday B.
 
Why not just be both sided and get what ever suits one best. Want too much Vram? Get AMD. Want the best single GPU card? Get nV. And so on...

just stop picking fights between fanboys. And why is anyone a fanboy in the first place? it's not like any of the mentioned companies care.
 
I dont normally get involved with the monkey poop flinging but........

Both manufacturers have equally performing cards at each price bracket,regardless of 'features',coming down on one faceless corporations side over another is utterly ridiculous.

Locking games to a specific dev code set,ie Gameworks,is only beneficial if the features provided are actually worth it. Can anyone actually say that Gameworks is worth the overhead? I sure cant.....

If you want IQ then get AMD,you want raw FPS then get nVidia....that pretty much it. Ignore the fluff they tack on as a feature as more often than not,it will remain an unused feature.....

Now,if they became open standards,that would change things......
 
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I dont normally get involved with the monkey poop flinging but........

Both manufacturers have equally performing cards at each price bracket,regardless of 'features',coming down on one faceless corporations side over another is utterly ridiculous.

Locking games to a specific dev code set,ie Gameworks,is only beneficial if the features provided are actually worth it. Can anyone actually say that Gameworks is worth the overhead? I sure cant.....

If you want IQ then get AMD,you want raw FPS then get nVidia....that pretty much it. Ignore the fluff they tack on as a feature as more often than not,it will remain an unused feature.....

Now,if they became open standards,that would change things......
He's right you know ;)
 
I am also quite angry at nVidia for claiming to make "the worlds first GPU" in a recent court case with Samsung........
 
He's right you know ;)

That he is. Arguing over"features" that are often disabled during gameplay is pointless. Lets all be happy that games exist and we dont have to deal with the real world permanently. Lets be honest, RL graphics suck anyway :p
 
Can anyone actually say that Gameworks is worth the overhead? I sure cant.....

Yeah, it definitely is worth it if you have the overhead available, things like TXAA are great too. Now i've witnessed them I wouldn't want to lose them and i'd definitely be more likely to buy a gameworks game. Gameworks wouldn't really influence my decision in buying a card though. Saying it exists purely to serve a performance hit to AMD is something else :p

JR
 
Yeah, it definitely is worth it if you have the overhead available, things like TXAA are great too. Now i've witnessed them I wouldn't want to lose them and i'd definitely be more likely to buy a gameworks game. Gameworks wouldn't really influence my decision in buying a card though. Saying it exists purely to serve a performance hit to AMD is something else :p

JR

That is a hell of a stretch.

I like the distinction between game purchase and card purchase,an important point well made.

The overhead for me isnt an issue for my rig,im talking more overall as the number of single card solutions out there massively out number the multi card guys,I cant really see much IQ improvement for its use however....maybe its my old eyes or the limited sample size of Gameworks games to actually test.
 
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Nah, hes got more of a point then that. nVidia's closed off approach to everything is really screwing over everyone. They really are going to turn into Apple at this rate. While AMD could try harder (see the crap that is their laptop GPU drivers) in some cases I think all nVidia are doing at this rate is just locking things off, not actually innovating.

This is basically what they are doing imo. When they innovate or take ideas from AMD(like tressfx for ex) they immediately lock it down. It's very noticeable that they are taking Apples business model. Can't blame them, it's working extremely well for Apple and is working for Nvidia too. However while some people in the thread have an argument that it has helped the industry and AMD, in more cases than not it's actually hurting us. If they continue this and people don't buy AMD because of the misconceptions about them like poor drivers, cheaper, slower, etc then all it does is kick AMD out and leaves one company behind and prices will rise like crazy. Just look at Skylake as an example. They claim it's stock issues but they've been making 14nm chips for a long time now. Pretty sure at this point it's profit margins for them. There is no argument against it being better they way they are doing things, if AMD go out everyone loses, even Nvidia fanboys or diehards will end up paying more and those of us who HAVE TO switch after using AMD will pay more as well. Just how it'll play out if it happens unfortunately.
 
Jesus.

So as many of you would have noticed I added another Fury X for Crossfire X a few days back. Since then I have been testing and benching games and as much as it pains me to say it every single Gameworks title is absolutely ****** on Crossfire.

Even Witcher 3 which fully supports Crossfire X refused to work in Crossfire. After pulling out lots of hair I talked to Matt and he said that the game deliberately puts itself into Fullscreen Windowed mode to stop Crossfire working. After force changing it Crossfire worked, but seriously what sort of BS is that?

Now don't get me wrong here I'm not 'whining' I'm genuinely concerned. When AMD released their metric ton of "Gaming Evolved" games they worked beautifully across both manufacturers. Tomb Raider ran better on my SLI 670s than it did on my 7990 and the Dirt games also worked beautifully on Nvidia also.

Yet not one of these Nvidia games works properly on my AMD setup. Even BLOPS 3 which does work very well and scales perfectly flickers and every now and again crawls along like a slide show.

All of that ^ could be considered whining right? but here's the thing, it's not just me complaining it's Nvidia users too. These Gameworks titles run like crap for them too.

What depresses me the most is how AMD seem to have just given up. The only Gaming Evolved title we have seen recently is Dirt Rally. Hardly a huge title. Everything else Nvidia seem to have mopped up and systematically broken at the same time.

Multi GPU support is even worse. Many of the new titles do not support multi GPU of any sort at all. WTF are you doing Nvidia?!?! you're backing these games that have your company logo all over them yet you're not sitting down with the devs to make sure they support more than one GPU? why? you own SLI !

At least when AMD backed Tomb Raider and helped along with Tress FX (which to be honest could be buggy at times) they made sure that it supported their own Crossfire tech, which also made sure it worked perfectly in SLI too.

I dunno, madness ! with any luck now that DX12 is here it should contain all of this crap Nvidia have come up with and won't make it so vendor dependent.

/rant over.
 
The Nvidia Gameworks library needs to be re-thought because as it stands right now the performance is pants across the board especially things like Hairworks which make frames absolutely bomb for very little image quality gain.
 
It's absolutely shocking dude. I fired up Witcher 3 and with a huge smile on my face enabled Hairworks, which on one card makes the game run at about 13 FPS.

And to my horror (and a damn good laugh) it still looked crap. TressFX murders it.

Bring on DX12 which will hopefully be completely indiscriminate.
 
It's absolutely shocking dude. I fired up Witcher 3 and with a huge smile on my face enabled Hairworks, which on one card makes the game run at about 13 FPS.

And to my horror (and a damn good laugh) it still looked crap. TressFX murders it.

Bring on DX12 which will hopefully be completely indiscriminate.

In a lot of ways I prefer some AMD centric features like TressFX, Their particle system we saw in Alien Isolation etc...They all look amazing yet take up very little in the way of resources.
 
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