Isp bans mw2 players

Youngie1337

New member
It seems like bad news about Infinity Wards latest Call of Duty title will not stop.

Some american players reported now, that they got contacted by their ISP for breaking the terms of use for their ISP contract. Since there are no dedicated servers in MW2 multiplayer, games are hosted by the players themselves (with the IW.net system), which runs over peer-2-peer connection, just like filesharing tools for example.

So the ISP accuses their customers for "excessive filesharing over a p2p network".

Infinity Ward has not released a statement yet, but there are alot of angry players raging over at the offical CoD forums.

This could also affect users in germany and other european countries, who's ISPs have similar terms of use in their contracts.

Source (German):

myCoD.eu

 
name='lasher' said:
Surely you would have to host a serious amount of games to pop up on their lists!

True but some take serious measures @ filesharing and P2P because it's generaly used nowadays for torrents and p2p networks. A few people on Virgin Media have been speed capped recently because of MW2 (the speed cap for Virgin customers is top 5% or lower of bandwidth users) so if I download around 2Gb a day these people must be using more.
 
This drive for cutting the customers' bandwidth is wholey and merely to allow the recruiting of more customers on existing, ageing, hardware.

1x person using massive bandwidth vS 200x people who just browse and read email. Same cost per month, more revenue obviously on the latter.

All this filesharing crap is just a smokescreen.
 
name='Rastalovich' said:
This drive for cutting the customers' bandwidth is wholey and merely to allow the recruiting of more customers on existing, ageing, hardware.

1x person using massive bandwidth vS 200x people who just browse and read email. Same cost per month, more revenue obviously on the latter.

All this filesharing crap is just a smokescreen.

Funny thing is Infinity Ward (makers of Modern Warfare 2) haven't replied to constant messages about hackers and exploiters sending viruses via their new network! They are going to get sued by many people. The dedicated server removal was a big mistake and the PC was a port from the 360 not the other way around.

True fact: the illegal downloaded version works online without cdkeys and they have a better game than the paid customers. They have dedicated servers thanks to hackers and they have now got mods (which MW2 DOESN'T ALLOW). The illegal downloaded players can also not be banned from servers since there is no ban nor kick. Everyone cheats on the game and the anti-cheat switched from PunkBuster to VAC which basically does nothing.

They have yet to reply to peoples cases of getting viruses (and it's 1000's).
 
Woah woah waoh.

Viruses?

****e!

*Starts Anti-Viral Scan*

Now where is Toxcity to do the whole common sense thing lol.
 
That's the thing; that doesn't really apply to this. I doubt you need to click any suspicious links or 'get f'ed today' ads to catch the viruses.

Just one more reason not to buy MW2 to be honest. Still enjoying MW1 :)
 
i thought this trojan/virus thing was just Avira reporting a false positive ?

Alex98uk said:
Update: According to the makers of Avira Antivirus, the program that originally detected this "virus," this was indeed a case of a false-positive and the latest version of the software no longer makes the detection. Still, it is a good idea to keep some sort of AV running in the background. Better safe than sorry!

<snip>

http://www.totalgamingnetwork.com/main/showthread.php?t=221058
 
http://forum.avira.com/wbb/index.php?page=Thread&postID=876322

http://forums.steampowered.com/forums/showthread.php?t=1037198

http://forums.steampowered.com/forums/showpost.php?p=12089041&postcount=80

jmccaskey (Valve) said:
This is total fear mongering and is unrelated to having dedicated servers or not. Anytime you have a network enabled application accepting data from a remote host (dedicated server or not) you have a risk that the application code has bugs in it allowing buffer overruns that hackers may exploit. These are the same type of vulnerabilities often found and patched in your operating system.

However, there is no evidence of any bugs or vulnerabilities of this kind with MW2 or IWNet at this time. If any exploits do come up I'm sure you can expect quick patching from Infinity Ward. We don't need to continue fear mongering around the possibility of software bugs here.
 
name='Youngie1337' said:
They have dedicated servers thanks to hackers and they have now got mods (which MW2 DOESN'T ALLOW)

this is what i said in the other mw2 thread, i guessed around a month till dedicated servers are hacked into it some how.

im just happy i play it on 360, but even if i played on pc id put up with anything bad and enjoy the game for it being a good game.
 
Call Of Duty is a dying breed.

A mass network such as IWnet is less secure than dedicated servers in my opinion. If IWnet gets attacked everyone connected could be in trouble whereas with dedicated servers that specific server has to be attacked to cause any problems. Obviously, you always have the problem of open ports client-side.

Basically, IW have no common sense. :rolleyes:
 
That really doesnt make sense, i play MW2 reguarly and generally 95% of the time i am host and i barely use any bandwith

So how do the ISP's say they have been using an excessive amount of p2p data....unless they are playing it 24/7 i dont see how that could happen
 
Yeah, when you play a game online it uses tiny amounts of bandwidth. I can't see how people are being pulled up about it. All the game needs to send out is the position of a player, where he is looking/shooting and other small things that have to happen at the same time. It only send the positions so why are ISP's banning people? Surely they can just check that it's a game, not torrenting etc. As for the no dedicated servers, well a blind one legged monkey could of told you it was a bad idea to remove them.
 
If u think of bandwidth in the sense of having no direction, the issue does indeed sound petty.

What u should consider is causing the issue for isps is user's upload rather than download.

Do agree with the issue as a whole tho, isps getting rid small numbers of high use users in favor of massive numbers of emailers and browsers.
 
i heard it's not to do with bandwidth and instead due to the fact that when hosting on iwnet, your pc is essentially acting as a server which is not permitted in most residential ISP contracts
 
Probably essentially working similar to iPlayer in so much that if u need a file, in iPlayer's case a show, it uses all the people it knows that have it as a source.

Can't, or shouldn't, be a constant on-demand thing tho for a game. Not like they upd8 things all the time, but sure the facility is probably there.
 
name='Pyr0' said:
i heard it's not to do with bandwidth and instead due to the fact that when hosting on iwnet, your pc is essentially acting as a server which is not permitted in most residential ISP contracts

Would sound about right but I don't think that's the problem. I think it's to do with filesharing as a whole. ISP's consider p2p old technology which come on let's face it, is used for illegal file sharing and illegal stuff alike. I've yet to see a reliable application depend on other peoples connections, only old games do.

I guess it was a security measure that was tripped by their systems and the increase of P2P usage sky rocketed the night of MW2 release.

Only a thought though/
 
WoW can use other users to take upd8s afaik (judging from a tickbox in one of the option menus), many online games also use torrent as a form of downloading their, what's now approaching, 20g game content. Then u have the likes of linux distros that are massively popular, and isps themselves like the virgin media or sky people have their own on demand content.

I do appreciate that there is a whole darkside to the p2p nature of things, but with mainstream people doing the regular stuff on a daily basis, I don't know what the traffic ration between legal and illegal actually is. Years ago it would have been massively slanted to illegal stuff, but now I'm not so sure.
 
name='Rastalovich' said:
WoW can use other users to take upd8s afaik (judging from a tickbox in one of the option menus), many online games also use torrent as a form of downloading their, what's now approaching, 20g game content. Then u have the likes of linux distros that are massively popular, and isps themselves like the virgin media or sky people have their own on demand content.

I do appreciate that there is a whole darkside to the p2p nature of things, but with mainstream people doing the regular stuff on a daily basis, I don't know what the traffic ration between legal and illegal actually is. Years ago it would have been massively slanted to illegal stuff, but now I'm not so sure.

True but generally in games like Call of Duty it was a dedicated server and internet conneciton that did the job! And with MW2 it always seems to pick the person with the bad connection since most of my games have been all 1-2bar red connections. And the host ALWAYS gets advantage, which is rather annoying to say the least.

WoW update client uses P2P yepzz. Only thing about sharing stuff via p2p is viruses and malicious code, which is BAD BAD BAD

What if I wanted to have a quick game on my USB internet sticky wicky? I go to join a game (because I have no choice whatsoever at what game I play) and I get put as the host. My bandwidth would be gone for the month quicker than you'd think.
 
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