Gaming Build on a budget.

PaddieMayne

New member
Ok got a strict build on a budget and wanting to know what you guys think would be the all round best performer.

Its between the AMD FX6300 and the Intel Pentium G3258 Anniversary edition.

Common parts to both the Cpus will be..
MSI GTX760 GPU
8gb DDR3 1600mhz Corsair Ram
Corsair CS650M PSU
Corsair Carbide Spec 03 Case
Crucial MX100 256gb SSD
Corsair H80i CPU cooler.

The motherboards are both Gigabyte affairs costing about the £70 mark, Z97 and AMD 970 chipsets. Constructive feedback and pros and cons of both cpus please. Thanks
 
That h80i looks a bit overkill for the Pentium chip.
The Pentium chip will simply smash the 6300 because of it's better single core performance but in games like Battlefield that use more than 2 cores the 6300 will balance the difference. You could also have a look at the Athlon 860K. 4cores, same price as the fx6300 but you are getting a better single threaded performance out of it. (still not as good as the pentium)

Sooo I would recommend getting the 860K, because it's like the middleground between the two on an ASUS A88XM-PLUS and you are golden!
 
I have to say, I've been rocking the G3258 and so far its handled everything I've thrown at it, at High - Ultra settings including Tomb Raider, Thief, Crysis, Crysis 2, Skyrim (including 10Mods), Witcher 2, Assetto Corsa, Sleeping Dogs, Dirt 2, Sniper Elite 2, Bioshock Infinite, Just Cause 2, I'm getting 60Fps at 1080p on nearly all these titles, very underestimated chip but you will have to OC it to at least 4.0Ghz, the stock 3.2Ghz makes it sweat a little. I wouldn't attempt playing any of the Arma games with it though, that's asking too much. I was using the FX-4100 before and it really did struggle with games like Skyrim, Sleeping Dogs, GTA IV I don't think they were intended for gaming, nice all rounders but for games I'm definitely a Intel convert.
 
Im a bit worried about the 860k lack of L3 cache for games or is that a non issue these days ?

Games don't make use of L3 Cache like programs do, i.e 3DSMax/Maya 3D Rendering or Photosoup. So a lack of it for a gaming rig shouldn't matter all that much, if at all.
 
I'm sorry I just.. couldn't unsee this xD
Sorry fella, it's just amusing, Shop or Soup same difference :D

Its more game dependent and not a lot of testing on that. But i do know that L1/L2 are the most frequently used. They are much much faster than L3.

Yeah L3 is just low level memory run off. For a thorough understanding check this out. ;)
Cache architecture is a 3 way trade off between access time, size and power consumption, and logical capacity.

The L1 caches are the smallest because they need to be accessed nearly every cycle (L1 instruction cache anyway). Most modern microarchitectures can access the L1 instruction and data caches in 4-5 cycles. If everything is working as it should, there's a 90%-95% probability that the requested datum is in the appropriate L1 cache and no further penalty is incurred.

The L2 caches are larger and slower. The L2 cache is accessed when the requested datum is not present in the appropriate L1 cache. Accessing the L2 cache adds an additional 6-10 cycles of overhead depending on the particular microarchitecture. During this time the microprocessor must either stall or find something else to do. The hit rate on the L2 cache compounds with the L1 cache.

Dynamically scheduled microprocessors (all modern x86 microprocessors except for Intel Atom) can easily keep themselves busy enough that an enormous cache is not critical to performance. Statically scheduled microprocessors such as Intel's Itanium and IBM's Power6 (although not other Power architectures) incur an enormous penalty, so huge caches are more common on these microprocessors.

Where present, the L3 cache is even larger and slower than the L2 cache. Access time for the L3 cache is typically between 30 and 40 CPU cycles. The hit rate on the L3 cache compounds with the L2 cache to further improve total cache hit rate. For example, a microprocessor may have a 90% cumulative hit rate on L1, 93% cumulative hit rate on L2, and a 95% cumulative hit rate on L3.

Since the L3 cache is usually shared by all cores within the same CPU package, the L3 cache also helps with data synchronization between logical processors. For example, if Core0 loads a datum that datum's cache block will be loaded into the cache all the way down to Core0's L1 cache. If Core0 then modifies that datum (especially if the modification is atomic) the change must be reflected on all other cores. If Core1 also has that datum loaded, its cached copy must be invalidated and reloaded. If there is a shared L3 cache, it can be loaded in approximately 30 cycles. If there is no shared L3 cache, Core1 may have to wait until Core0 writes it back to the main memory and then reload it from there. This can cause a substantial penalty on the order of hundreds of cycles.
 
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