Games - Core support

Youngie1337

New member
Games that take advantage of Dual Core

ATI 3D drivers

Nvidia 3D drivers

Age of Empires 3

Battlefield 2

Battlefield 2: Special Forces

Bionicle

Black & White 2

Call of Duty 2 (v 1.01)

City of Heroes

City of Villains

Colin McRae Rally 4

Command And Conquer 3: Tiberium Wars

Doom 3

FEAR

Galactic Civilizations

Ghost Recon Advanced Warfighter

Gothic 3

GTR 2

Guild Wars

Jedi Knight II (Mac version confirmed)

King Kong

Medal of Honor: Allied Assault (Mac version confirmed)

Need for Speed: Carbon

Oblivion

Perimeter

Quake 3 Arena

Quake 4

RoboBlitz

Serious Sam 2

Star Trek: Voyager Elite Force (Mac version confirmed)

Team Fortress 2

The Movies

Tony Hawk's American Wasteland

World of Warcraft (Burning Crusade)​

Games that take advantage of Quad Core

Alan Wake

Bioshock

Company of Heroes

Crysis

Far Cry 2

Half-life 2: Episode 2

Hellgate: London

Lost Planet

Microsft Flight Sim X

Portal

Rainbow Six Vegas

Source Engine

Splinter Cell Double Agent

STALKER

Stranglehold

Supreme Commander

Unreal Engine 3

Unreal Tournament 3​

Games that are multi-threaded:

Falcon 4

IL-2 Sturmovik

Medal of Honor: Airborne

Prey

Rainbow Six 3: Athena Sword

Return to Castle Wolfenstein

Starsiege

Vanguard: Saga of Heroes

Brothers in Arms: Hell's Highway

Civilization 4

Enemy Territory: Quake Wars

Fury

Ghost Recon Advanced Warfighter 2

The Witcher

Tabula Rasa

Warhammer MMORPG

World in Conflict​

This information is not mine, I copied it from Half Life 2 forum. Just thought it would be easier to find and refer to.

Year updated to - 2007.

Who ever has more to add to the list please list below.
 
TF2 is under dual, but its a source engined game.. please tell me css is a dual core game??? :)
 
Ah it's partially a crock, not saying that it all is ofc.

There are games listed where the engines used claim multithread or core support - Warhammer Online for example - just in this case alone, I know the engine boasts it, but having beta'd it, it certainly doesn't. Ofc there could be a patch - but not in this sense, with these game designs using an evolving world engine, u'd more or less have to start again. Or execute the compiler correctly.

Another thing to note is that reading through the thread where people have shown shock for some games, the op has quoted passages along the lines of "works well with c2d blah" - which to be fair, every other game get's launched stating it'll support c2d or cores, but doesn't mean they'll utilize them, just work on them. Kinda like ur c2d air-cooler supporting quad cores.

I was hoping they qualified them with shot's of cpu meters alongside them - which tbh is the only qualifier I'll go by. And they'll need to frequently go over 25% across the board.

Perhaps we should start our own ?
 
name='Rastalovich' said:
Ah it's partially a crock, not saying that it all is ofc.

There are games listed where the engines used claim multithread or core support - Warhammer Online for example - just in this case alone, I know the engine boasts it, but having beta'd it, it certainly doesn't. Ofc there could be a patch - but not in this sense, with these game designs using an evolving world engine, u'd more or less have to start again. Or execute the compiler correctly.

Another thing to note is that reading through the thread where people have shown shock for some games, the op has quoted passages along the lines of "works well with c2d blah" - which to be fair, every other game get's launched stating it'll support c2d or cores, but doesn't mean they'll utilize them, just work on them. Kinda like ur c2d air-cooler supporting quad cores.

I was hoping they qualified them with shot's of cpu meters alongside them - which tbh is the only qualifier I'll go by. And they'll need to frequently go over 25% across the board.

Perhaps we should start our own ?

Great idea Rast, you start the topic and I'll test some games also!
 
What should we class as a good qualifying shot tho ?

Personally I watch the performance meter on the G15 display - I have it set on that all the time - which is where I can judge how the cores are being used. But ofc not every1 has a G15, so it'll need something that u can either run and grab a shot of it, or does an on-screen-display as ur playing.

Tbh that'd be perfect, imo.

I also prefer to dismiss games that only use 25% across the range, I know it means that they use all the cores, but limiting themselves means they're only effectively using one. I *think* these are the ones classed as multithreaded, leaving it up to the OS to share the load. (26/27/28% is a nothing as it just means windows ran something whilst u were playing)

Screen shot of the game with some OSD of core use would be ideal - don't know what software tho.
 
Didn't think of 2 monitors >.<

Yeah that'd be great, be nice if there was a method that any1 on the forum could use so as to ensure as many games can be tested tho.
 
name='Rastalovich' said:
Didn't think of 2 monitors >.<

Yeah that'd be great, be nice if there was a method that any1 on the forum could use so as to ensure as many games can be tested tho.

Run the game in widowed mode, and then run windows task manager too.
 
You could just use coretemp to create logs then it tells u temp and usage at what times, you just have to remember what game you where playing at what time.

Or just minimize game every 20 mins and check cpu usage? get 5 ppl to do that an they should all be roughly the same, 4 cores or 2.
 
name='stuartpb' said:
Run the game in widowed mode, and then run windows task manager too.

Already thought of that :D, just need something with simple logs so you can see and compare if that makes sense:D.
 
name='stuartpb' said:
Run the game in widowed mode, and then run windows task manager too.

That's a great option too.

Perhaps not just having a standard method, but just "a screenshot".

Would we require a submission to include part of the running game ? Windowing the title would be ideal for this.

Any titles we know of that won't window ? can't think of any off the top of my head.
 
name='Rastalovich' said:
That's a great option too.

Perhaps not just having a standard method, but just "a screenshot".

Would we require a submission to include part of the running game ? Windowing the title would be ideal for this.

Any titles we know of that won't window ? can't think of any off the top of my head.

GTA 4 won't window I don't think.



Looks nice
 
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