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It takes a lot of time to develop game. DICE has been working with RT for less than a year. That is nothing. And it was added on the old programing. And they probably had very short time to make presentation. Tomb Raider is releasing RTX support as patch in unspecified future time after the game release. So it is nowhere near being properly implemented. Just give it time.
RTX won't be properly implemented for at least a year. But the fact that it is here is good. Things are changing. Pascal will still going be go to card.
This isn't new graphics card release. This is new technology release. And there is a big difference.
well the impact of RTX in 2019 will be marginal i guess.
when games make real use of RTX, nvidia will have released a 7nm RTX 2180.
that a game is slowed down to 30 FPS at 1080 is a joke.
RTX in tomb raider means afaik just RTX shadows.
some people argue that RTX will not make things slower because work is now done by specialised hardware. they argue the GPU now has dedicated RTX cores that will calculate shadows, reflections and GI... that will in the end free up resources for rasterization, particle effects etc. etc.
well but it is not like putting a math coprocessor into a 486DX system.
when the RTX engine is not fast enough to deliver all the calculation at 140FPS... the frame rate will drop.
you might have 140 FPS with the usual rasterization engine but enabling RTX will slow the game down.
the only hope is that it is indeed a problem with the early implementation, early drivers.
nevertheless nvidia is hyping this stuff like crazy.
right now i see no reason to rush and buy a RTX card.
it would need a big performance gain in "normal" games to make me pay even 600 euro for a new card.
i also hope they will not overdo the raytracing effects.
some of the stuff in BF 5 was to shiny, too reflective for my taste.
sure, they wanted to demonstrate the effects. i get that.
but often designer get carried away.
it´s like with these ultra ugly HDR images.. some people don´t know when to stop.