EA confirms that Mass Effect Andromeda's PC requirements are for 30FPS gameplay

Hahaha Really EA you dropped a ball on that one. Looks like another demanding title or poor console port. The gtx 1080 ti is looking that little bit more appealing
 
I bet Cutscenes will be a massive clusterf**k like they were with the EA Dragon Age: Inquisition and locked to 30fps making painful watching experience.

That made it a massive disappointment for me. It was one feature I enjoyed in the previous games, listening to the story and cutscenes.
 
I am sick of consoles really. They just hold down PC game industry. How many games have poor optimization due to pathetic console ports. Why don't they develop games for PC then give them low details on consoles, and let us have full potential of our overpriced rigs utilized? I mean one beefy graphic card is 3x the price of the console, it has infinity of power compared to a console, not counting the rest of components, and yet you see little better effects, and details. Do consoles earn them that much more money? Who is lobbying for consoles? Mouse and keyboard are the way to play, always were, and always will be. Joypads are for sports, and some adventures. They are useless in MassEffect, and not to mention shooters. Wtf is wrong with this world?
 
Count me in among the "sick of console ports" crowd. I'll pass on this for sure.

This round is awful. I wouldn't mind if the penalty came at a great graphical improvement but nope.

I've never played a Mass Effect I don't think. I know I own at least two? sure that they were being given out free on Origin or with a HB.
 
I bought the first two. Loved the first one, couldn't get into the 2nd for some reason. I sure wish developers would develop on the PC and then port to the consoles. For us PC guys, the reverse tends to result in crappier games. Hell, even well regarded games like The Witcher 3 reek of console to me (couldn't get into that one either). I hear it's much better playing with a gamepad, but if the KB/M controls suck (and they do in W3), I will not play it.
 
I am sick of consoles really. They just hold down PC game industry. How many games have poor optimization due to pathetic console ports. Why don't they develop games for PC then give them low details on consoles, and let us have full potential of our overpriced rigs utilized? I mean one beefy graphic card is 3x the price of the console, it has infinity of power compared to a console, not counting the rest of components, and yet you see little better effects, and details. Do consoles earn them that much more money? Who is lobbying for consoles? Mouse and keyboard are the way to play, always were, and always will be. Joypads are for sports, and some adventures. They are useless in MassEffect, and not to mention shooters. Wtf is wrong with this world?

This whole argument and beyond biased points are super distasteful... Consoles have a place same as pc gaming has a place. Do I agree games should be made to run on pc first and then on consoles YES I do.

However your whole argument has zero validity as you probably don't know the first thing about developing a game for a console and then that same game for pc. It's not the same thing as just changing the controls and everything. You basically have to remake about 25% of the entire game / completely re-test it inhouse for accuracy and play-ability / make sure all controls work the way they are designed be it for pc or console / and lastly, make sure the pc version of the game will actually run on a ton of various new and old hardware setups which you probably won't have much inhouse to test with.

So yeah you can't just say pc's are vastly better than consoles when designing for a console is drastically easier compared to a pc with a huge range of hardware and setups. Set it up once for a console and do it right and you are done. PC get a bit more complicated process and a lot more time to do correctly. Devs are also on a 3-4 year development time-process which means they WILL ALWAYS develop for consoles before PC since consoles are a guaranteed "we get this right since we do it once and done, and then pc since it will take a fair bit more time" type of mindset. Console dev work is always going to be faster, therefor easier to hit target windows in the dev process, therefor easier to get money coming in when release hits. Should it be this way? NO! But unless every games get an extra year or so added into the dev process this will continue to happen (not that it should, that extra would be completely worth it for equal and fair pc and console versions).

Rant and explaining done. If anyone replies great, if not great; I won't end up reading it anywho.

Note: I know and have done game dev work before, there is an actual process like what I mentioned above, but most gamers (console or pc) don't understand that. They think its as simple as code XYZ and make the models and animations do ABC. It is a lot more work than that. Thanks, bye!
 
Darkdayzzz: good post man. I hate consoleitis, but consoles are the primary source of income for most devs, from what little I understand, so I get it. Not every PC game sells as many units as Skyrim.
 
Darkdayzzz: good post man. I hate consoleitis, but consoles are the primary source of income for most devs, from what little I understand, so I get it. Not every PC game sells as many units as Skyrim.

I don't mind consoles.
What I do mind is the fact that Devs decide to make games on console's first THEN port over to PC. Makes little sense. You are using a PC to make it. Why not make it for PC then scale down?
Becuase it would costs to much money. Upsets me. It's easier to port then to have an engine scale down to console level power.
 
What I do mind is the fact that Devs decide to make games on console's first THEN port over to PC. Makes little sense. You are using a PC to make it. Why not make it for PC then scale down?
Becuase it would costs to much money. Upsets me. It's easier to port then to have an engine scale down to console level power.
That question was answered above, and it makes sense. They nail the console version down first, since it's the easiest to test because of the fixed platform. They can get it done quicker since they don't have to test on multiple platforms / GPU configs / etc. That makes sense to me, and I have no issue with it. I just wish they'd do a PROPER PC version after that. I don't care if I have to wait a few weeks / months after a console release to get something on the PC, since I don't care about consoles.

At the end of the day, I'm a console hating snob I guess. :D If I even detect a hint of console-ism in a game, I won't play it. Even great games like Witcher 3 just feel too awful and awkward for me to spend my time on.
 
@Darkdayzzz
I know a thing or two how development of games takes place. But what i don't get is why? Yes it is easier to build game for consoles and it works instant. We live in the world of big corporations, and i don't get how nVidia who si not getting money from console hardware, and works on the development of the game is just not saying fck off consoles PC game that earns us money is going to look according to PC specs 11.000.000 times better so no one would ever think of playing it on console, and will buy GPU just for that. Consoles can have downgraded version just for comparison.

Who is doing their accounting? Isn't it better to put a little more money in the development and then sell hand over fist good, optimized game, or have a disaster like i think DeusEx when whole bunch of people asked for their money back because game was s..t at release.

Why do a crappy job, and release the game early witch is not completed, earn less money, because at least 4 of the people here won't buy it because of the failed port. Give yourself 6 months more. You don't have competition. It is not GPU, or CPU market. Do a proper job, and earn way more money. Invest more, earn more.
 
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