Hey guys, loving this game, so thought I would do a review 
https://www.youtube.com/watch?v=AWeWU8S34FQ

https://www.youtube.com/watch?v=AWeWU8S34FQ
Hey SuB. I don't think it would be fair to compare to Colin McRae, as this takes a more sim approach, rather than a arcadey style. I also use both 360 pad and wheel but found I struggled too much with the wheel (me being a noob really) and stuck with the 360 pad. Head tracking works from what I have read around other forums, as does the Oculus Rift.
The first Colin McRae DiRt was more simmy than arcadey the later ones in the series went more arcadey.
Have they done away with the 'retry' option in this release? (the whole rewind time and try again thing)
Thanks for the reply![]()
The first Colin McRae DiRt was more simmy than arcadey the later ones in the series went more arcadey.
Have they done away with the 'retry' option in this release? (the whole rewind time and try again thing)
Thanks for the reply![]()
Oioi Greg!
The first Colin McRae DiRt was more simmy than arcadey the later ones in the series went more arcadey.
Have they done away with the 'retry' option in this release? (the whole rewind time and try again thing)
Thanks for the reply![]()
Props to you for the early access review, Codemasters have stated that the "corner pulling" is down to a steer assist that will be changeable in the final release. Whoo hoo for the Assetto Corsa mention (now that is a Sim) while PCars is very SimCadey main thing is it looks pretty, still would love to know the input methods available and how they work with Dirt Rally and also the Physics and how they stack up against the old but gold WRC from way back in 1996 when IMHO was the last great rally sim.
Ive scheduled this for facebook later today as its the first one of these we have seen![]()
Somebody fetch me my triple 1440p monitors and a stack of 290X's!
JR
Nice video as always Gregster
Here's the benchmark at max settings 1440P rendered at 1080P 60FPS for those interested