
During last nights Windows 10 Live event, possibly one of the most exciting announcements was that of DirectX 12. Microsoft's Phil Spencer teased us with the news that DirectX 12 will reduce power consumption by up to 50% which will allow mid-range mobile devices to run high-end graphically and processor intensive games.
In addition, Phil Spencer also shared with us that Unity has adopted the use of DirectX 12 which will allow games such as the upcoming Fable Legends to use DirectX 12 with cross-platform play, and the new streaming feature between devices.
Futuremark who make the visually stunning benchmarks to test the performance of our computer systems had this to say "Games make thousands of draw calls per frame, but each one creates performance-limiting overhead for the CPU. API's with less overhead can handle more draw calls and produce richer visuals. The 3DMark API Overhead feature test is the world’s first independent test for comparing the performance of DirectX 12, Mantle, and DirectX 11. See how many draw calls your PC can handle with each API before the frame rate drops below 30 fps.”
Futuremark have announced that they will soon be releasing a version of their 3DMark benchmarking software that will include tests for “API Overhead” and this will test both DX11, DX12 as well as Mantle to see how they stack up on your hardware. The demo shown at Microsoft's Windows 10 briefing to show off the power of DX12 on Windows 10, was in fact this 3DMark benchmark.
What are your thoughts on DirectX 12, are you looking forward to trying it in Windows 10? Let us know in the comments below.
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