CS:S map 'Urban'

name='enVias' said:
BTW Jim, no one will be able to play the official map when it's released because you name it de_urbanwarfare :/ Everyone will have to delete it from their Counter-Strike folder to play the final. Please rename to de_urbanwarfare_b1!

Thought i'd take off the b1, because no average joe is really going to be interested in playing a map that is in the beta stages, especially if they have to ait ages for it to download first.

name='enVias' said:
edit: it's also not a fun map lol

The server is not just set up for you, its set up for any non-standard maps i feel like putting on there.
 
name='PV5150' said:
Oh well I thought it was ok for our first map :rolleyes:

Yeah its very good work for your first map mate. Infact i think if you stuck at this map (rather tha moving on to something else) - it could be VERY good.

I especially like the glass walkway - more maps should have that :D
 
name='XMS' said:
Thought i'd take off the b1, because no average joe is really going to be interested in playing a map that is in the beta stages, especially if they have to ait ages for it to download first.

OK, but nobody will be able to play the final release and I don't want people thinking that this is the final one..
 
XMS said:
Yeah its very good work for your first map mate. Infact i think if you stuck at this map (rather tha moving on to something else) - it could be VERY good.

I especially like the glass walkway - more maps should have that :D

Also, there is going to be de_urbanwarfare_b2, de_urbanwarfare_b3, de_urbanwarfare_rc1 and de_urbanwarfare_rc2 THEN de_urbanwarfare which will be the final release. Except many people will have problems with the last one due to issues with unnamed people changing the name of it.

It's going to be a good map :)
 
Why dont ya run the beta maps on your CSS server until you get it finished. Then i'll put it on the SX server?
 
Nah, mine can't be up all the time. We need it in a place where all the SX people can have a go and report bugs an stuff.. Speaking of that, keep finding bugs people!
 
name='enVias' said:
Nah, mine can't be up all the time. We need it in a place where all the SX people can have a go and report bugs an stuff.. Speaking of that, keep finding bugs people!

ehh why cant it be lol?
 
BTW everyone, the new beta of the Source SDK has been released which allows the creation of HDR maps. Since there are still 2 betas and 2 release candidates of the map to come before the final I'm pretty confident we'll have HDR implemented :D

Hello Frag.
 
yea i was gona mention the new sdk release with hdr compiling, but meh :) can't wait to see it been playing it alot..
 
enVias said:
BTW everyone, the new beta of the Source SDK has been released which allows the creation of HDR maps. Since there are still 2 betas and 2 release candidates of the map to come before the final I'm pretty confident we'll have HDR implemented :D

Hello Frag.

w0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000tage!!!!!!!!
 
name='SuB' said:
yea i was gona mention the new sdk release with hdr compiling, but meh can't wait to see it been playing it alot..
Glad you like it mate, I'm making some more additions to it as we speak. The so called "CT bias" has been dealt with, even though I disagree with the comment. The only issue I thought with the CT spawn area was it was a little dark and the windows too dirty to see through. Oh well you can't please everyone :)
 
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