Crysis Remastered Update 1.2.0 delivers CPU optimisations, bug fixes and improved AI

Awesome. Thankfully they will keep going on this and keep making it better.

I kinda knew this was going to happen. You can't remaster a game in six months flat.
 
Awesome. Thankfully they will keep going on this and keep making it better.

I kinda knew this was going to happen. You can't remaster a game in six months flat.


Indeed, When I played it on a friends Epic account I was quite shocked by the abysmal performance.
 
The fact they even pulled it off is a miracle to be fair.

They were hiring coders what? six months ago?


It's a shame they didn't go the full remake route with Cryengine5, Full on photogrammetry, Really push the boundaries on RT, Lighting, Physics, Tessellation, Water simulation, Foliage, Gun physics and sounds etc... Would've been immense.
 
It's a shame they didn't go the full remake route with Cryengine5, Full on photogrammetry, Really push the boundaries on RT, Lighting, Physics, Tessellation, Water simulation, Foliage, Gun physics and sounds etc... Would've been immense.

They don't have the budget. Their engine just hasn't caught on sadly, and they have thrown pretty much everything into it.
 
They don't have the budget. Their engine just hasn't caught on sadly, and they have thrown pretty much everything into it.

Oh well I can dream ^_^

Would be pretty cool if we had a company with the budget to throw everything and the kitchen sink into a game graphically speaking.
 
Huge RT improvement

1440p high settings RT performance mode.
Up to 40% more fps with the update 1.2.
My gpu draw 50 watt less. They have done some magic.
However one core is still over utilized.
 
Have just tested this patch on the RTX 2080 Ti. It has a huge impact on the game.

Fewer stutters, better framerates (not so much in the FPS department, but loads in stability terms). Very happy overall.

It is less CPU limited now, but it is still very CPU limited. Had the game released like this, I would have had a lot less to complain about. I really hope that future patches can address the game's remaining issues.

For whatever reason, the controls also felt better, but that could be the lack of framerate stutters.
 
Have just tested this patch on the RTX 2080 Ti. It has a huge impact on the game.

Fewer stutters, better framerates (not so much in the FPS department, but loads in stability terms). Very happy overall.

It is less CPU limited now, but it is still very CPU limited. Had the game released like this, I would have had a lot less to complain about. I really hope that future patches can address the game's remaining issues.

For whatever reason, the controls also felt better, but that could be the lack of framerate stutters.

Seems all launches are rough these days. SW Squadrons needs some bug fixing and VR patches, Horizon Dawn good now, but rought start, etc etc

I just wonder if we have become the QA testers knowing that we will bend over, and take it, complain, let them fix it and then sit content knowing that we saved them crunch time for pre release tests.
 
Seems all launches are rough these days. SW Squadrons needs some bug fixing and VR patches, Horizon Dawn good now, but rought start, etc etc

I just wonder if we have become the QA testers knowing that we will bend over, and take it, complain, let them fix it and then sit content knowing that we saved them crunch time for pre release tests.

In the case of Crysis, I think they didn't consider how high the expectations of a remaster would be on the PC side. As far as the consoles are concerned, this is the best version of Crysis they have ever had. On PC matters are a lot more complex.

I think they realised with the first delay that they needed to do more to meet expectations, but they didn't give themselves enough time to meet the expectations of PC gamers. I don't think that they understood the project that they took on with Crysis Remastered.
 
Seems all launches are rough these days. SW Squadrons needs some bug fixing and VR patches, Horizon Dawn good now, but rought start, etc etc

I just wonder if we have become the QA testers knowing that we will bend over, and take it, complain, let them fix it and then sit content knowing that we saved them crunch time for pre release tests.


You can QA the heck out of a game and find nothing really wrong. But as soon as you release it to the public with the infinite amount of variability of systems not just with hardware but software too, it's easy to see why it's becoming more common as games get more complex.
 
Is it me or did they remove the Crysis 3 armour overlay?

Was I the only one who liked it because you knew you were in armour mode? FFS now I keep having to check the wheel :(
 
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