Uh what? How are your AMD scores so bad? I'm about 100 turns in on a multiplayer game and at 1400p everything maxed I'm still hitting 80-100fps? And I'm running into my maximum fps threshold I've set within the driver(100). This is with a 480 clocked at 1303/2025 and a 6700k at 4ghz
Only time performance sucks is the leader screen. So I'm going to be dropping that down to medium as suggested, but that's my only bad performance so far?
I had a quick go on the in game bench on my 1070. The output is in average frametimes but when converted back to fps I got the same as in the review here @2160p.
I'm 150 turns in and fps is around 70-85ish. Although it could be my CPU, lots of Civs and city states take long slow turns. My FPS is definitely worse, drops to 40-50 then after jumps up to 70-85. Wonder if dx12 will help that out.
I had a quick go on the in game bench on my 1070. The output is in average frametimes but when converted back to fps I got the same as in the review here @2160p.
I didn't use the internal benchmark and worked using actual gameplay in a mid-game scenario. Moving a lot of units and battling where I could.
The results, in the end, were similar to what I could get in the benchmark, though easily the most demanding section of the game is the leader sections at max settings,
I didn't use the internal benchmark and worked using actual gameplay in a mid-game scenario. Moving a lot of units and battling where I could.
The results, in the end, were similar to what I could get in the benchmark, though easily the most demanding section of the game is the leader sections at max settings,
Indeed, gameplay is always better for these game things, internal benchmarks can sometimes be misleading.
What some sites do not realise is that you actually need to play the games for a while to be confident in your results. I've seen other Civ VI performance articles which do not even look at the framerates when talking to leaders, which makes me thing that they haven't really played the game.