Battlefield Bad company2 discussion thread

Got a key off of Pyr0.. really good game.. so much going on.. love the destruction.

I have to run it at medium settings otherwise it's like a slideshow.
 
I can run High with 4x AA and 4xAF :) Looks so much better than the 360 one!

Only thing I don't like, the sniper scope is all blurred, unlike the 360 one.
 
The game runs amazingly well and I had overestimated the fps drop.

The game starts off fine running at 60-ishfps but by the end of a game, it boils down to 10-15fps. I guess that's the physics effects attacking my underperforming processor. :p
 
the actual game runs fine for me. but after the matches, the scoreboards seem a bit slow and laggy.
 
Had some serious graphic problems, multi coloured big squares on everything. Not overheating or that. I changed the anti-aliasing on my drivers to x2 and it worked fine. I also changed the quality to HIGH QUALITY.
 
fileplay are giving out free keys to members:

(no need to pay and subscribe, just sign up for a free acct.)

http://www.fileplay.net/keys

got another spare beta key if anyone needs one

[edit] we might actually get another beta client patch today if we're lucky :)

EA are doing some backend server maintenance today

name='Bazajaytee' said:
Backend maintenance is scheduled for Tuesday the 16th between 10:00-13:00 GMT and 02:00AM-05:00AM PST.

During this time Battlefield Bad Company 2 will be unavailable.

someone asked about the patch repi twittered about and baza replied:

Bazajaytee said:
The EA maintenance is purely backend on the servers that handle accounts, server browser and stats etc for all EA games.

However, we are working on a new client seperate to this maintenance window which is with QA at the minute but they are delayed by this maintenance.

R6 is already out with the hosting providers btw.

name='Bazajaytee' said:
We are looking at today but depending on maintenance it might get pushed out. So keep your fingers crossed that the QA process goes well on it

[edit] WWII level in singleplayer, video here:

http://planetbattlefield.gamespy.com/fullstory.php?id=161735
 
new (R3) client available:

Bazajaytee said:
So QA found out a debug setting we used for logging errors was causing the CTD's after DICE left last night. As such the patch is good to be released and is going live within the hour.

Steam users will have to wait until this evening to update as we need Valve to wake up to make it live their end. If you want to run the latest version you can uninstall the Steam version and grab the client from any host here: Battlefield Blog and use the same login details as before.

You can update automatically when loading BFBC2 or you can manually run the updater from your install directory (run as Administrator if you experience update issues or errors)

As promised here is the Changelog for R3 as provided by Kalms.

This update is about performance and stability again. We are not doing any changes to the game's datafiles.

* Reduced input "lag"

On machines where the CPU would out-run the GPU, sometimes the GPU would queue up several frames' worth of rendering commands.

This could lead to the game having a high framerate, but input still feeling very sluggish.

Now there's a limiter on how many frames the CPU is allowed to be "ahead" of the GPU.

Control this setting via Settings.ini. Default setting: RenderAheadLimit=2

* Performance optimizations with biggest improvements on dual-core machines

* Fixed black "masks"

o The soot on buildings with holes in them had a bugged renderpath. We switched that over to a more well-tested renderpath.

* Improved hit-detection

o We've gone through the hit detection logic, and client+server will now give more consistent results.

* Fix for some "rubberbanding" issues

o C4 should stay attached to vehicles and not rubberband around

* Reduced spikes/dips in framerate

* Various fixes for alt+tab related CTD on Dx9

* More fixes for random CTD on Dx9

* Fix for crash when you're in a vehicle that gets destroyed

There was a race condition in the code;

System 1 thought "oh hey, you're leaving vehicle X"

System 2 thought "the vehicle got destroyed, let's remove it"

If system 2 ran before system 1, chaos would ensue.

This was actually fixed in the retail version since a month, but it was only when we got detailed crash reports from the community that we understood *why* the Beta was crashing.

Likely bugs in this build

I wouldn't be surprised if it (still) has trouble remembering your settings between rounds. It would be nice to have that fixed too, but it's better to get a patch out now, and look at the settings issues afterward.

-Mikael Kalms

source: http://forums.electronicarts.co.uk/...-r3-coming-now-before-10am-gmt-changelog.html
 
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