Ashes of the Singularity Beta Phase 2 DirectX 12 Performance Review

WYP

News Guru
The first Native DirectX 12 Benchmarking tool is here, benefiting from Asynchronous Compute and Multi-GPU Cross-Vendor technology. Let's have a look at what kind of performance gains we can expect from the New DirectX 12 API in Ashes of the Singularity.

23180729560l.jpg


Read more on and see our results using DirectX 12 in Ashes of the Singularity.
 
Last edited:
I don't think you mentioned this in the article(read it all but might have missed it), but AMD has the Async Compute feature not only in there drivers but on a hardware level as well which is why they gain so much, whereas Nvidia have neither atm.

Personally I think the Mantle development was invaluable to AMD. Not only on the software side but the hardware side as well, allowing them to think ahead and put in features like there advanced queue scehduler's in there GPUs even though it wasn't being used until now. Luckily it worked out for them in the end.
 
I think there may have been some other problem with the 4k Standard setting results. I've seen 2 other articles showing the Fury X averaging 55 fps at 4k high quality settings, beating the 980Ti by nearly 10 fps. I noticed it first when I compared the results here with an AnandTech article. I then poked around a bit to see if anyone else reported similar results to the AnandTech article. I found 2 other articles that also had the Fury X beating the 980 Ti results by 10 fps or more. Maybe there was a software bug that was holding the Fury X back during the last 4k runs, but the 14 fps results definitely seem to be an exception to the performance others have reported.
 
Back
Top