So AMD have announced a new technology called TressFX
http://blogs.amd.com/play/tressfx/
Seems a bit unecessary but it's looking good
http://blogs.amd.com/play/tressfx/
Seems a bit unecessary but it's looking good
BAD HAIR DAYS
Since the dawn of the 3D era, characters in your favorite games have largely featured totally unrealistic hair: blocky and jagged, often without animation that matches your character’s movements. Many games have attempted to disguise the problem with short haircuts, updos, or even unremovable helmets. But why? Simply: realistic hair is one of the most complex and challenging materials to accurately reproduce in real-time. Convincingly recreating a head of lively hair involves drawing tens of thousands of tiny and individual semi-transparent strands, each of which casts complex shadows and requires anti-aliasing. Even more challengingly, these calculations must be updated dozens of times per second to synchronize with the motion of a character
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