AGEIA PhysX Processor

scorchio

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By offloading software physics processing from the CPU and GPU, AGEIA’s PhysX processor completes the triangle of game function, graphics and interactive real-time environments from physics computing, balancing the load of these processing tasks and enabling incredible realism in next-generation games.

AGEIA PhysX Processor Architecture has been designed to enable radical acceleration of:

  • Universal collision detection
  • Finite element analysis
  • Soft body dynamics
  • Fluid dynamics
  • Hair simulation
  • Clothing simulation
 
Doesn't HL2 have physics programmed in, which is why it took so long to bring out?

Is this the next step after that?
 
According to reports the cards have been ready internally for quite some time, but ASUS doesn’t feel the right time is here yet for mass production and a global launch due to limited game compatibility.

ASUS will debut the card in February 2006 when more games become available to take advantage of AGEIA’s
 
True mate the chips have been around for while now - however there is a big who-har going on about which platform to release on and a question mark on issues when installed vversus non-optimised games (eg: every other game except UT2007).

PCI will be less popular in the near future as PCI-X grows in ever popular leaps and bounds. then of course there is the motherboard issue - some have forementioned slots in awkward places or the avialble slot taken up by a soundcard.

That aside, Ageia are reluctant to release a product when there are no product aorund that will take advantge of the new technology.

Full previews (or exhibits) will be around at CeBit in March.
 
They will be releasing in both flavours PCI and PCI-X.

As actual release date i am non too concerned i've already spent to much as it is,and i expect these to retail at $250-$300.
 
I think u r right both flavour will be made available - but which will launch first?

Me too mate on the money side lol.

£200 is the UK reatail price I believe (rip-off Britain).

Mav

PS: I have only seen PCI units as pre-production models - does that mean itwill be released first? If it is what are the performance increases offered by the substantially higher bandwidt PCI-X units? Is it worth waitng to find out before we all cough up the dosh and give up our fav sound cards just to use em?
 
Could'nt the second core on dual core processors be used to handle the physics calculations? I know that these new PPUs use GDDR3, could that give them the extra edge over the second core? It just depends which way software programmers decide to go.
 
It's a great thought mate and I am sure it's possible - but what about the games that will be dual core and physix optimised?
 
In fact, there is a great benefit to pairing Dual Core CPUs with a PhysX processor. Even if you use the full bandwidth of the Dual Core processors, games can only display about 1,000 rigid bodies. The PhysX processor will handle up to 32,000.
 
name='scorchio' said:
In fact, there is a great benefit to pairing Dual Core CPUs with a PhysX processor. Even if you use the full bandwidth of the Dual Core processors, games can only display about 1,000 rigid bodies. The PhysX processor will handle up to 32,000.

What does that mean?? :O :? :O
 
Me too LOL

I'm sure game modifications will come out for present games with reference to your earlier question mate.
 
name='scorchio' said:
In fact, there is a great benefit to pairing Dual Core CPUs with a PhysX processor. Even if you use the full bandwidth of the Dual Core processors, games can only display about 1,000 rigid bodies. The PhysX processor will handle up to 32,000.

Right this refers to the number of 3d objects (that can be moved but aren't actually animated, like a box for example) being 32x more using physix PPU's.

;)
 
I think you are right regards the PCI card will be introduced first they are having some compatibility issues.:O

Which don't sound too clever and i dont know what they are so dont ask!:D
 
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