Nvidia Job Listing hints at RTX Remasters for Classic PC games

Well this sounds like an actual use for Ray tracing. Hurray. Still not buying an nvidia card though. This generation has annoyed me too much. Annoyed wasn't the original word I put in there.
 
I know it'll never happen but I'd love to see the old MMO Star Wars Galaxies properly brought back to life, A bit like WoW Classic, And RT effects implemented ^_^
 
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No! No! No!

If you want to prove Ray Tracing, for god sake make some new IP to showcase it! Don't just dig up a 10 - 20 year old game, give it a makeover, then say "it looks better than ever!". Part of a game's soul is how it was made with the technology of the time, this is just as soulless as Hollywood hammering out all their remade tripe. We should be encouraging new ideas, new perspectives, new directions, not holding up the same tat and going "member?"
 
No! No! No!

If you want to prove Ray Tracing, for god sake make some new IP to showcase it! Don't just dig up a 10 - 20 year old game, give it a makeover, then say "it looks better than ever!". Part of a game's soul is how it was made with the technology of the time, this is just as soulless as Hollywood hammering out all their remade tripe. We should be encouraging new ideas, new perspectives, new directions, not holding up the same tat and going "member?"

While I agree with actual games, these kind of things are good for tech showcases because you can often get titles where people have memorised a games original aesthetics through hundreds of hours of gameplay already, and then remake it pretty quickly on a proven base gameplay wise and with all the new development effort on showcasing the tech, so it's easier for both people to perceive the differences and developers to show them off.
 
No! No! No!

If you want to prove Ray Tracing, for god sake make some new IP to showcase it! Don't just dig up a 10 - 20 year old game, give it a makeover, then say "it looks better than ever!". Part of a game's soul is how it was made with the technology of the time, this is just as soulless as Hollywood hammering out all their remade tripe. We should be encouraging new ideas, new perspectives, new directions, not holding up the same tat and going "member?"

The issue is that RT is so demanding that the current GPUs are quite simply not fast enough. For RT to match where we were at before it turned up (4k 60 in modern titles) we will need much faster RT hardware.

I did mention long ago that we'd have to take a step back. I thought it would be 1080p, turns out it means much further back to get solid consistent performance.

This is why no one bothered before, because the performance penalty was unacceptable so they found a way around it using tricks etc.

These RTX cards are the equivalent of pong or space invaders. They need to be much faster before they are truly game changing. Especially with how good non RTX gaming had become.
 
Remasters are more than adding ray tracing. It's not like all of a sudden the game is going to have a higher polygon count, improved textures, animations and physics. There's a lot more that goes into a game than shiny reflections and some advanced lighting techniques. Let Nvidia waste their money as far as I'm concerned.
 
I'd love to play HL2 again with better graphics. Who knows, maybe it'd be the push Valve needs to finally release EP3 or even better, HL3.

It's probably a pipe dream though. /sigh
 
While I agree with actual games, these kind of things are good for tech showcases because you can often get titles where people have memorised a games original aesthetics through hundreds of hours of gameplay already, and then remake it pretty quickly on a proven base gameplay wise and with all the new development effort on showcasing the tech, so it's easier for both people to perceive the differences and developers to show them off.
I agree with using older games as a base for showcasing the hardware when it's first introduced, offering a direct comparison that proves the USP of this new generation but not to remaster loads of games to sell, because where does it stop? By the time one set of games is finished remastering, enough time would have passed to allow them to start at the beginning of that last and do it all over again. My point, pure and simple is just make some god damn new IP rather than remixing and redoing everything that's been done before.

The issue is that RT is so demanding that the current GPUs are quite simply not fast enough. For RT to match where we were at before it turned up (4k 60 in modern titles) we will need much faster RT hardware.
I did mention long ago that we'd have to take a step back. I thought it would be 1080p, turns out it means much further back to get solid consistent performance.

This is why no one bothered before, because the performance penalty was unacceptable so they found a way around it using tricks etc.

These RTX cards are the equivalent of pong or space invaders. They need to be much faster before they are truly game changing. Especially with how good non RTX gaming had become.
This is nothing to do with performance though, it's just Nvidia and other AAA developers using the whole "remaster everything" trend as a cash grab. AAA developers are happy because they don't need to put much effort in to get a ton of money back, Nvidia are happy because they'll force all this development to use their proprietary tools and people will buy their RTX cards since nostalgia is a very lucrative market.

Remasters are more than adding ray tracing. It's not like all of a sudden the game is going to have a higher polygon count, improved textures, animations and physics. There's a lot more that goes into a game than shiny reflections and some advanced lighting techniques. Let Nvidia waste their money as far as I'm concerned.
I know they are more than just a polish and I agree "let them waste their money" but they won't will they? Because people will go out there and re buy all this 'new' tat in droves which will make them millions.

As I said, changing all that just makes the game seem soulless. It's the industry method of attaching jump leads to a dead horse to milk it of every penny they can. As I said, make this stuff so you can demo the hardware and use an older game to give a direct comparison but not this.
 
This is nothing to do with performance though, it's just Nvidia and other AAA developers using the whole "remaster everything" trend as a cash grab. AAA developers are happy because they don't need to put much effort in to get a ton of money back

Kinda narrow-minded of you to call developers lazy and only want to do the least amount of work possible. Developers are the people doing the work. It's the publishers deciding what work they do.

Outside of that, it's kind of ignorant to assume remaster's are lazy work. It's still difficult and sometimes requires massive rework of old deprecated code.

If it were easy anybody with access to a games source code and tools could remaster games quickly and easily. You don't see any old 32bit based games be converted to 64bit and get all new pipelines to accommodate all that extra memory at that developer's disposal, for performance, better textures, better assets, higher resolutions of all graphic related assets, modern graphic technologies, new tools to support all of this, etc.

One of the remaster's where the rework seemingly had little improvement was Skyrim Remastered. That is, however, an outlier, and shouldn't automatically conclude the argument.
 
I agree with using older games as a base for showcasing the hardware when it's first introduced, offering a direct comparison that proves the USP of this new generation but not to remaster loads of games to sell, because where does it stop? By the time one set of games is finished remastering, enough time would have passed to allow them to start at the beginning of that last and do it all over again.

I was under the impression these games weren't for selling, like their lighthouse assisted Quake II port.
 
Kinda narrow-minded of you to call developers lazy and only want to do the least amount of work possible. Developers are the people doing the work. It's the publishers deciding what work they do.

Outside of that, it's kind of ignorant to assume remaster's are lazy work. It's still difficult and sometimes requires massive rework of old deprecated code.

If it were easy anybody with access to a games source code and tools could remaster games quickly and easily. You don't see any old 32bit based games be converted to 64bit and get all new pipelines to accommodate all that extra memory at that developer's disposal, for performance, better textures, better assets, higher resolutions of all graphic related assets, modern graphic technologies, new tools to support all of this, etc.

One of the remaster's where the rework seemingly had little improvement was Skyrim Remastered. That is, however, an outlier, and shouldn't automatically conclude the argument.
Granted, I should have said publishers rather than developers, I will admit that. But the sentiment is still the same, they just see that they spend less money to get a bigger return since the source material is already there and the IP is already established so fans will pay for it again, and again, and again.

Besides, if it's such a huge challenge to work on old deprecated code, then just leave it alone. Work on emulating the original game on newer hardware just like PSX on PSP/PS3, Virtual Console, Xbox on Xbox 360, and Xbox 360 on Xbox One.

I can understand when a game is remastered because the creators feel that the technology at the time couldn't realize their vision in its entirety. But this is a cash grab, pure and simple.

I was under the impression these games weren't for selling, like their lighthouse assisted Quake II port.
If that's the case, then I'll concede my entire argument since that's an entirely different kettle of fish. But I guarantee Nvidia are doing this to sell them. As I said, for them it's a win win, they can say 'member your favorite PC game? Now you can play it The way it's meant to be played™ with GameWorks and proprietary RTX' which will push a lot of people who don't have an RTX card to get one, just for that.
 
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