Small talk & Chit chat

So yesterday and last night we had ash falling from the sky from all the fires and there was a fire in a parkland a kilometer from my house in the bloody middle of surburbia! that took out two hectares of land whilst an out of control fire about 50k's away as the crow flies wiped out 235,000 hectares in hours, it getting nuts over here visibility is one to two k's and the smoke is so bad walking in it is the same as smoking 30 cigarettes and our governments are all being a pack of morons sitting on their hands doing F&^% All! now it's not real clear but I've added a screen shot of some of the fires and the grey outlines are the area burnt currently. Luckily a break in the weather has dropped the fires from 180 or so to just over 80 I think so that's some good news.


Damn dude hope your home stays safe !
 
Thanks Dice but I think my house is safe it's the air quality though that's the real problem for myself and I guess all living things as it's trapped due to an inversion layer, so I checked this morning and it's back up to 114 fires in NSW and within 100k's of me 5 of those fires are out of control and are in the 30,000-500,000 hectares burnt it just nuts
 
They've just anounced that so far this fire season in NSW alone more than 680 homes have been lost with over 2000 outbuildings lost as well, and 250 homes damaged, also Koalas are on the brink of extinction as most of them have died in all the fires :(
It's just been anounced that three of the fires have now merged into one mega fire which stretches for over 150km wide.............
 
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They've just anounced that so far this fire season in NSW alone more than 680 homes have been lost with over 2000 outbuildings lost as well, and 250 homes damaged, also Koalas are on the brink of extinction as most of them have died in all the fires :(
It's just been anounced that three of the fires have now merged into one mega fire which stretches for over 150km wide.............

Without being cold or lacking empathy, its the loss of the wildlife that hurts me more than people losing their homes.

Same in Brazil. The species we are destroying via global warming, intentional fires etc its pretty heartbreaking.
 
Without being cold or lacking empathy, its the loss of the wildlife that hurts me more than people losing their homes.

Same in Brazil. The species we are destroying via global warming, intentional fires etc its pretty heartbreaking.

TBH I couldn't agree more it's all the wildlife I feel sorry for too, as they can't get away and this time not all of our fires were delibrately lit we are in the worst drought in recorded history and a few of the fires were caused by lightning strikes
 
Yeah, the thing that scares me most is how rampant the positive-feedback effects of these events are, not just the short/mid term, where a dry season and a couple of fires can wipe out hundreds of KM and turn the air to poison, but the long term impacts of these regulatory ecosystems burning away, while simultaneously dumping CO2 into the atmosphere, creating larger and more frequent dry areas across the world next time round making these events even more likely in the future on an even larger portion of the Earth.
 
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Watched a very interesting video from a really good YouTuber Overlord Gaming who goes into depth on game technical details and he showed that a cracking group recently patched out Denuvo and VM Protect in AC Origins, Resulting in drastically lowered loading times and much improved frame times and frame pacing.

Now if a cracking group made up of part time hobbyists can do this and show with absolute certainty that these 2 x DRM's do actually hurt performance, Why do you have them in the game ? Pirate groups crack these games within 1-2 days of the games release so DRM is pointless and only ends up hurting your paying customer, Obviously I do not condone piracy as many here know my anxiety would explode, But it goes to show that DRM is utterly pointless because it only hurts your paying customers, Like me and many others.

I'd love to see an actual dev explain the reason for having the out dated concept of DRM in a game.


 
I'm not a game Developer Dice but as a JR Web Developer I can say you are taught to do everything you can to protect your app and data. The reason the games get cracked so fast is because they are all using the same algorithms. If Denvo changed the algorithm then it would entirely make hackers have to start over. All the Dev has to do is update the DRM library. Which while sure the pirated version is online, the Devs maot certainly have wrapped the application online interaction inside DRM and therefore can prevent people with outdated builds or IDs from accessing that content.


Outside of that steam DRM has been a thing for like a decade and every game is required to have it. So it's not like removing other DRM would really solve much. It's still there even if you do gain some performance.
 
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I'm not a game Developer Dice but as a JR Web Developer I can say you are taught to do everything you can to protect your app and data. The reason the games get cracked so fast is because they are all using the same algorithms. If Denvo changed the algorithm then it would entirely make hackers have to start over. All the Dev has to do is update the DRM library. Which while sure the pirated version is online, the Devs maot certainly have wrapped the application online interaction inside DRM and therefore can prevent people with outdated builds or IDs from accessing that content.


Outside of that steam DRM has been a thing for like a decade and every game is required to have it. So it's not like removing other DRM would really solve much. It's still there even if you do gain some performance.


The Witcher 3 sold 10 Million copies, Zero DRM, It only hurts paying customers whether this is in loading times, Unnecessary over the top system usage or general lower performance.
 
The Witcher 3 sold 10 Million copies, Zero DRM, It only hurts paying customers whether this is in loading times, Unnecessary over the top system usage or general lower performance.

Still had Steam DRM.

Witcher 3 is an edge case. By using it as a marketing tool and announcing no paid DLC, only paid expansions, they were directly marketing at hot topics to get attention.

Luckily they had one of the best games ever created to back them up

I'm the biggest Witcher fan. However I don't think this is a good example. They were being smart from a business standpoint. They also have GOG as an income. 99% of Studios don't have that income and therefore need every dollar they can save. Most games sales are made from pre-orders and first couple days. If you can make it more likely to get sales within that time period they are still saving money.

Developers reserve the right to make money. Game Developers don't make much money outside of the big publishers(as in employee compensation). If the data says they make more revenue with DRM. Then I support them fully so the Devs can get paid.


Funny thing is if a game perfoms well yet has DRM. Nobody cares or complains. It's only when performance is meh and it has DRM people come out in masses to whine. Witcher 3 ironically performed meh with no DRM. It was just so damn good it didn't matter.
 
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Still had Steam DRM.

Witcher 3 is an edge case. By using it as a marketing tool and announcing no paid DLC, only paid expansions, they were directly marketing at hot topics to get attention.

Luckily they had one of the best games ever created to back them up

I'm the biggest Witcher fan. However I don't think this is a good example. They were being smart from a business standpoint. They also have GOG as an income. 99% of Studios don't have that income and therefore need every dollar they can save. Most games sales are made from pre-orders and first couple days. If you can make it more likely to get sales within that time period they are still saving money.

Developers reserve the right to make money. Game Developers don't make much money outside of the big publishers(as in employee compensation). If the data says they make more revenue with DRM. Then I support them fully so the Devs can get paid.


Funny thing is if a game perfoms well yet has DRM. Nobody cares or complains. It's only when performance is meh and it has DRM people come out in masses to whine. Witcher 3 ironically performed meh with no DRM. It was just so damn good it didn't matter.


If a game has DRM and has no performance impact at all then great, Go for it, But if it measurably impacts loading times and frame pacing to a point that is visually noticeable, AC Origins for example, Then they need to find an alternate method.
 
If you could provide that alternative method then by all means tell them. There isn't one. Otherwise they would have moved on.

DRM itself doesn't cause the performance issues. It could be a number of other things. Games have hundred thousand and sometimes million or more lines of code. To blame it solely on DRM is just wrong. Development is far more complicated than you could imagine. Other games use it and don't have performance issues. It's again game by game basis.
 
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Denuvo usually isn't expected or intended to still be protecting from cracks after the first month of a AAA games release, this is what they guarantee to developers for the price of the DRM I believe, and some devs remove it after. Protecting beyond that point has such large diminishing returns it isn't worth it to most publishers, the vast majority of revenue comes in the first few weeks. If it's been cracked but it's still there, then that is just annoying publisher policies(In many countries piracy isn't illegal but breaking/bypassing DRM is, and in some jurisdictions media without DRM isn't really considered actively protected which could make later legal cases more challenging) or sometimes lazy devs, Ubisoft are known for leaving it in though, presumably because the lawyers asked them to.
 
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If you could provide that alternative method then by all means tell them. There isn't one. Otherwise they would have moved on.

DRM itself doesn't cause the performance issues. It could be a number of other things. Games have hundred thousand and sometimes million or more lines of code. To blame it solely on DRM is just wrong. Development is far more complicated than you could imagine. Other games use it and don't have performance issues. It's again game by game basis.

Well the DRM free version of AC Origins has zero stuttering and vastly improved load times so I'd say in this case DRM does directly impact the game negatively.

The problem with a lot of DRM implementations is that they are constantly phoning home and doing other various things which takes up a lot of CPU usage, 40% in the case of ACO, Quite over the top, Now if they ran at the launch of the game, Checked to make sure everything is legit and then turned off, That would be a much better implementation.
 
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Well the DRM free version of AC Origins has zero stuttering and vastly improved load times so I'd say in this case DRM does directly impact the game negatively.

The problem with a lot of DRM implementations is that they are constantly phoning home and doing other various things which takes up a lot of CPU usage, 40% in the case of ACO, Quite over the top, Now if they ran at the launch of the game, Checked to make sure everything is legit and then turned off, That would be a much better implementation.

That is what you are assuming. You have no context as I said earlier. It is a game by game basis.

Your solution still doesn't solve the problem though. You could still inject code after the initial launch.
 
That is what you are assuming. You have no context as I said earlier. It is a game by game basis.

Your solution still doesn't solve the problem though. You could still inject code after the initial launch.

Well the proof of AC:Origins performance shooting up is not an assumption, There's solid proof now, The other parts, Yeah ok you are right but how difficult would it be to not have DRM running all the time ?

On a side note I asked about this on the Ubisoft forums if a dev could weigh in and possibly give more detail as to why such a heavy handed approach to DRM is taken especially as there is now proof that it negatively impacts game load times and frame pacing, for that question I got a lifetime ban from the Ubisoft forums with no chance of appeal, Even my IP address is now blacked, For simply asking a question, Talk about totalitarian-like behaviour.



oA9LCk8.png
 
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Well the proof of AC:Origins performance shooting up is not an assumption, There's solid proof now, The other parts, Yeah ok but how difficult would it be to not have DRM running all the time ?

On a side note I asked about this on the Ubisoft forums if a dev could weigh in and possibly give more detail as to why such a heavy handed approach to DRM is taken especially as there is now proof that it negatively impacts game load times and frame pacing, for that question I got a lifetime ban from the Ubisoft forums with no chance of appeal, Even my IP address is now blacked, For simply asking a question, Talk about totalitarian-like behaviour.



oA9LCk8.png


That, is disgusting!

Also Drm should only serve to protect the income of a game/product in the first few months, after it's been cracked or is no longer a big revenue, it should be removed, to me it doesn't matter if people don't notice the difference with fps or simply don't care, once it served its purpose it should be gone.
 
That, is disgusting!

Also Drm should only serve to protect the income of a game/product in the first few months, after it's been cracked or is no longer a big revenue, it should be removed, to me it doesn't matter if people don't notice the difference with fps or simply don't care, once it served its purpose it should be gone.


I agree but Ubisofts forum admins are little over zealous with the ban hammer, I still find it extremely over the top, Banned for asking 1 question, Not multiple posts, 1 single post with 1 question, It's like something from Orwells 1984 :eek:
 
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