Metro Exodus PC Performance Review - RTX On!

Amazing work Mark, you should be very proud x

Thanks Tom. Getting this done on time was an undertaking...

I only got access to Nvidia's RTX hardware very recently, so this required a lot of late night work to get done in time. Almost didn't.
 
Will take a read now but thanks Mark , I too appreciate all of your hard work buddy. Also - you lucky git having this already lol.
 
Will take a read now but thanks Mark , I too appreciate all of your hard work buddy. Also - you lucky git having this already lol.

It takes a lot of work to be this lucky. I am blessed to be able to do the work that I do.
 
It takes a lot of work to be this lucky. I am blessed to be able to do the work that I do.

Having looked yes that was a mad amount of work haha.

Nice to see Vega doing so well again in DX12. I will probably end up playing it on my 64 at 1080p.
 
Good review

Due to the move to the epic store i think a lot of gamers will give this game a mis anyway ( me included )

i will be playing it on ps4 pro to show my support for the series. i have a lot of love for metro 2033 and last light


1080p gtx 1060 , 1440p gtx 1070 bearly hits 60fps, not everybody has a 2080ti



This will probably do well on consoles
 
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Bloody hell Mark that was one hell of a review and write up! Top job.

If you want to do a job my policy is to try my best to get it done right. The timing on this one was killer though. I wish I had the time to cover some more things, but that was never going to work out.
 
Top notch work Mark! I think you've earned the weekend off!
Not impressed with the CPU performance, that gap suggests there's more than meets the eye here.

However, glad to see Vega56 running well, my 64 Strix should make mincemeat of it at 1080p.
I absolutely cannot wait!
 
Top notch work Mark! I think you've earned the weekend off!
Not impressed with the CPU performance, that gap suggests there's more than meets the eye here.

However, glad to see Vega56 running well, my 64 Strix should make mincemeat of it at 1080p.
I absolutely cannot wait!

Yeah, the Vega 64 will be more than enough for 1080p, just don't go stupid with the highest settings and use DX12.
 
Thanks also from me.

A few thoughts :

Personally, I’d rather wait a few days and read the parformance part of the review when game-Ready driver can be used. Specially for such a High-profile AAA titel using the very latest RTX tech.

But if these parts will all be redone (I think that was promised) we get the best of both worlds.

Second point : I’m not sure one truly can judge Lighting RTX effects. There is no telling what effort would have gone into the scenes if there was no RTX option. Perhaps the devs even have some incentive to make the difference very clear...?
 
DLSS looks awful. I'd rather have it off. Makes everything blurry, performance gain isn't worth it for me personally. And that's just if you have a 2080ti to actually get a performance gain. They say it's supposed to be like TAA but it looks more like FXAA in which everything looks blurry.
 
Mark I thank you for being here and reporting the way you do it's second to none buddy well done

Thanks fella. The kind words from you and everyone else in this thread mean a lot me.

DLSS looks awful. I'd rather have it off. Makes everything blurry, performance gain isn't worth it for me personally. And that's just if you have a 2080ti to actually get a performance gain. They say it's supposed to be like TAA but it looks more like FXAA in which everything looks blurry.

Thanks also from me.

A few thoughts :

Personally, I’d rather wait a few days and read the parformance part of the review when game-Ready driver can be used. Specially for such a High-profile AAA titel using the very latest RTX tech.

But if these parts will all be redone (I think that was promised) we get the best of both worlds.

Second point : I’m not sure one truly can judge Lighting RTX effects. There is no telling what effort would have gone into the scenes if there was no RTX option. Perhaps the devs even have some incentive to make the difference very clear...?

It would be ideal to wait for final drivers before testing, but when we gained access to the code we were not informed about when the final drivers would go live. Beyond that, it wouldn't be goods for us as a website to miss an NDA.

The promise was to retest DLSS with Nvidia's new Game Ready Driver, not a full retest. If we find that the game's performance changes by a notable amount we will consider a full performance retest, if the performance is identical or within the margin of error we will spend our efforts elsewhere.
 
I would just like an update on visual photos of the tested driver vs the new updated driver with DLSS optimizations. If Nvidia actually managed to improve visual fidelity that to me is the most important aspect. Couldn't care less if it was 2fps difference honestly. Just my 2 cents.
 
I would just like an update on visual photos of the tested driver vs the new updated driver with DLSS optimizations. If Nvidia actually managed to improve visual fidelity that to me is the most important aspect. Couldn't care less if it was 2fps difference honestly. Just my 2 cents.

That's the plan basically. Not doing any of that until tomorrow though. Nose has been against the grindstone for too long getting this done. Need to chill until tomorrow.

I tend to think more in % change than framerate, as 2FPS at 4K can be a big deal if it was at 29 etc etc.
 
Amazing work Mark, you should be very proud x


Agreed. I love the attention to detail, and the little things like the saved game location.


The only thing which really bothered me were the OC3D watermarks on the images, which I found really distracting. Something small in the corner is okay, but these cover a large part of the image.
 
DLSS looks awful. I'd rather have it off. Makes everything blurry, performance gain isn't worth it for me personally. And that's just if you have a 2080ti to actually get a performance gain. They say it's supposed to be like TAA but it looks more like FXAA in which everything looks blurry.

yeah i didnt like it either. Like having motion blur on static objects
 
I find more of an issue with the fact that the DLSS shots seems to have a visibly lower render resolution, to the point you're losing lots of detail in the scene and some thinner objects start to disapear or get cut up, I guess the blur is kinda necessary to mask that.
I think you could argue besides that the blur is a design choice that is possibly less distracting during gameplay than unnaturally clean and jaggy edges but I guess we need to see more titles to know.

It reminds me of when I used to force my 2004 multisync CRT monitor designed for ~1440p to just below 4K resolutions, it'd still do it because multisync (And an overclocked 700Mhz RAMDAC) but at that point the dot pitch of the phosphor elements became a limiting factor to resolution so you got a natural blur similar to this.

EDIT: By the way this is the most rigorous and detailed performance review of a game I think I've ever seen, mad kudos for this and a really interesting read that captures a great range of views of some real world progressive tech, much more than just a perf. review.
To me, this is raytracing done right, it really adds a sense of atmosphere to the scenes to the point I'd personally considering putting off the experience till I could use it. It's literally like an "uncanny valley" mode switch, a plastic looking world comes to life.
 
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