WYP
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Futuremark's latest VR benchmarking Utility is here, but how well does today's hardware cope with the strain?

Read more on VRMARK Cyan Room.

Read more on VRMARK Cyan Room.
I managed a smidge over 8100 with my Vega 64![]()
Overclocked I assume?
This is the kind of positioning I wanted Vega to be in games.![]()
To be fair Vega does do well and nips at the heels of the 1080 Ti when games take advantage of it's hardware i.e Forza 7.
I managed a smidge over 8100 with average FPS of 176 with my Vega 64![]()
8960, averaging 195.33fps on the 1080Ti at stock.
https://www.3dmark.com/vrm/23532852?
To be fair Vega does do well and nips at the heels of the 1080 Ti when games take advantage of it's hardware i.e Forza 7.
This test shows (again) that even in best case scenario, Vega has a serious internal bottleneck and practically no architectural gains from Fiji, at least in gaming oriented applications. In professional workload it showed better clock for clock performance than Fiji though, this still confuses me.
Where are you seeing that in this new VR test? I'm not doubting or anything; I'm really curious.
Thanks for that, mate.
I was really more referring to this new VR test. I know that clock-for-clock Vega is not very much faster than Fury X—which also very much disappointed me as AMD kept rehashing how much more advanced Vega was. But I haven't seen a direct Fury X versus Vega 64 VRMARK test.
That said, the 56 vs 64 test I don't remember seeing. I had no idea that at the same clock speeds Vega 56 was so close to the 64. That's insane. Unless there was some error in GM's testing or if drivers needed maturing, Vega 56 with an overclock is going to be a mighty little card and much better value than the 64.
I guess if games took advantage of things like Vega's Draw Stream Binning Rasterizer and Rapid Packed Math, IPC might be higher compared to Fiji?
I guess if games took advantage of things like Vega's Draw Stream Binning Rasterizer and Rapid Packed Math, IPC might be higher compared to Fiji?