VESA announces their AdaptiveSync open performance standard for VRR gaming displays

Someone please correct me if I'm wrong, but while this reads very nice and much needed, the actual numbers leave me a bit confused and/or disappointed.


LFC requires a VRR of 60-144Hz? Imho it should require a range from 30-XXXHz at least, because that's where the trouble really starts. After playing God of War on my kinda old rig, I witnessed 40FPS again and it was far from great.


Next, testing factory defaults is a great baseline, but why are they allowing 19.9% over- and undershoot of their limits? Almost 20% sounds like A LOT to me, but then again, we're talking about small time frames here, right?


Anyways, it's good to have this and hopefully I'm exaggerating here and everything will be in a good spot.
 
Anyways, it's good to have this and hopefully I'm exaggerating here and everything will be in a good spot.

You're not exagerating, I for one, fully expect things to only get worse with this certification, it will be an excuse for manufacturers not to try and actually do a good VRR implementation and actually low overshoot and undershoot figures, up untill now only a few reviewers tested for that and NVIDIA of course and they were very stric about their numbers, with this very relaxed standard manufacturers can shove anything out the door and glue a VESA VRR sticker ont the box and everyone will buy...

The early VRR monitors would have this kind of VRR range like 50-75hz or 90-144hz and your point would be pretty valid back then and it still is pretty valid now: that's bad!
 
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