Port Royal is a DXR test, which is part of DirectX 12. The fact that Nvidia was the first to implement DXR doesn't mean that it's locked to Nvidia.
DLSS is going to be a separate feature test so that future AMD/Intel cards can also be benchmarked against RTX cards.
Much like Unigine Heaven had Dx11 tessellation which AMD was first to support with 5000 series. It didn't arrive to Nvidia cards until 400 series which took about half a year.
DXR is a multi-vendor technology. The only problem is that Nvidia are the only company that offers DXR acceleration. No Nvidia code is used to build the benchmark.
UL Benchmarks recently responded to me saying that with the correct drivers older GPUs could use the compute path and run the benchmark, with the only problem being that no manufacturer is willing to add DXR support to hardware that lacks bespoke ray tracing acceleration.
This is what they told me.
"3DMark Port Royal will work on top of any DXR driver, regardless of whether the underlying implementation is in software or hardware."
Obviously however not what I'm talking about.
DLSS is Nvidia specific. Which is what they plan on adding. It's literally vendor specific as AMD will not have DLSS
Obviously however not what I'm talking about.
DLSS is Nvidia specific. Which is what they plan on adding. It's literally vendor specific as AMD will not have DLSS
It will be a separate test! Just like how AMD's Mantle got the API overhead test.
UL Benchmarks obviously sees the potential of features like DLSS, so they are going to make a version of their benchmark to highlight its use. Perhaps in the future more versions of this test will release for DLSS competitors, much like how the Mantle API test received DirectX 12 and Vulkan versions.