Thief Gains Mantle and TrueAudio Support with a new patch, arriving on the 18th

WYP

News Guru
Thief was launched on the 25th of February to a very mixed reception, with many praising the game for innovative new features like customisable difficulties and equal criticism stemming form lacklustre combat mechanics and frequent Audio bugs.

AMD today has announced today that Eidos Montreal's Thief will be adding Mantle and TrueAudio support with a patch and catalyst driver coming on the 18th of March. AMD has not released any performance data on Thief's performance gains using Mantle and TrueAudio, I guess we will just have to wait and see for ourselves.

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As many of you are aware Mantle is AMD's low level API which simply put allows developers to better utilise the CPU and GPU resources of systems which use AMD GPUs with the GCN architecture, HD 7000 series and above.

In Battlefield 4, the only game that currently can run on Mantle, this results in major performance gains in CPU bound scenarios and lesser benefits on GPU bound scenarios. We can expect Thief to have similar benefits on the CPU with potentially more GPU performance benefits, given that AMD's Mantle drivers have improved and Eidos Montreal has had more time to work on their Mantle implementation.

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TrueAudio will be making it's first public debut with this new patch, with should offer greater sound realism than ever before seen in Thief if not most games.

Performance gains will also be present as Audio processing will be offloaded from the CPU/ram to the GPU, freeing up CPU and Memory resources for more important tasks. Sadly TrueAudio will be limited to the GCN 1.1 architecture used in the R7 260X, R9 290 series video cards and Kaveri APUs, so only a limited few AMD user will be able to benifit from this new tech.

Below Jean-Normand Bucci, Technical Art Director of Square Enix, talks about how AMD's TrueAudio will be making a difference in Thief and other titles.



On Tuesday we will have another game implementing Mantle and the world's first title to offer TrueAudio support, whether these additions to Thief will add much to this already great PC port remains to be seen. Please post your thoughts and opinions below.

Source - Techspot
 
Finally, after weeks of waiting I can finally play the game. I wanted to wait for the Mantle patch before playing it.
Also we will have the first proper DX11 vs Mantle benchmark. \o/
 
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Hopefully both technologies get used more by devs. They can get experience in using these tools and when OpenGL/DX12(or whatever they call it) comes out they could potentially shift over and already be somewhat familiar with different outcomes.

Like SieB, i too am eager for the first proper DX11 vs Mantle benchmark.
 
Honestly I've only had a couple of glitches but totally enjoying the game anyway. I got stuck in a room after bludgeoning a guard and he got stuck
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literally "in" the door I needed to get back out of. And for some strange reason I couldn't start the "Dust to dust" mission without lowering the graphics settings right down to low.
 
Nice little boost with Mantle, plus the much smoother gameplay due to the faster frametimes :D

DX11 Max Settings @1080p
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Mantle Max Settings @1080p
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