The Steam Universe is Expanding in 2014...

need more info, i hate this part of waiting about to hear more about what you want to know about

Multiple manufacturers and different machines with different hardware sounds pretty promising tbh. I'm excited for this, but it's a shame that they waited a bit too long and the next-gen consoles will already be out.

Oh, Valve (from the Q+A):

Can I hack this box? Run another OS? Change the hardware? Install my own software? Use it to build a robot?
-Sure.

:lol:
 
Not gonna lie, that controller looks really good. Would definitely like to try that some time :)

Guess we can also expect native support for Linux games with this?
 
The buttons on that controller are stupidly positioned.

You need to take you thumbs off the track pads to press them. Not bad for slow paced games and driving games. But for a FPS and any other games that require quick movement and fast button pressing it's not going to be good when you have to stop moving to reload, throw a grenade etc etc.
 
Devs don't have to use Direct3D for linux. Just use OpenCL which most newer GPUs support. OpenCL will be able to maximize more since Nvidia/AMD both support on the GPU side of things. I am fairly certain intel/AMD cpus also work with OpenCL so going to consoles and to PC would be easier and etc.

I don't know if that would all work but OpenCL is becoming more of a standard so i assume it would.
 
Devs don't have to use Direct3D for linux. Just use OpenCL which most newer GPUs support. OpenCL will be able to maximize more since Nvidia/AMD both support on the GPU side of things. I am fairly certain intel/AMD cpus also work with OpenCL so going to consoles and to PC would be easier and etc.

I don't know if that would all work but OpenCL is becoming more of a standard so i assume it would.

Not entirely sure you know what OpenCL is, it's used for GPGPU applications. Some games are utilising OpenCL/Compute shaders more for complex computations that can be done in parallel.

OpenGL however is a cross-platform graphics API which is what you must be thinking of.
 
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Doesn't really matter about the controller to be honest - the whole point of this project is that it will be open source. 3rd parties will be able to make their own controllers without limitations.

Valve are releasing more info about the hardware in their console soon too but again, you can make any old thing as long as it can run the OS and call it a steambox. That's the beauty of it.
 
Not entirely sure you know what OpenCL is, it's used for GPGPU applications using compute shaders. Some games are utilising these more for complex computations that can be done in parallel.

OpenGL however is a cross-platform graphics API which is what you must be thinking of.

Ya you're right.. freaken letters lol:p
 
Sooo..... pics anyone?

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It looks pretty nice tbh, like a dvd player which I guess is intended for the living room. Only thing I don't like the look of it that GPU in that small of a space (noise) but maybe they've worked miracles :L
 
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