The Elder Scrolls IV: Oblivion Remastered PC Performance Review and Optimisation Guide

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The Elder Scrolls IV: Oblivion Remastered is here, and it is fascinating.​


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Read more about The Elder Scrolls IV: Oblivion Remastered's PC version.
 
I'd argue it's more optimizations fault. Since the rise of frame rate boosting technology memory usage has skyrocketed faster than graphical fidelity has. Eventually it won't be enough memory but there's no reason a 1080p game should use over 8GB unless it pulls every graphic trick out of the bag, which this doesn't.
 
It's not just the graphics and the engine. Morrowind's core systems are extremely outdated. It would require a complete remake. Something like the Skywind mod that's still in works.
 
It's not just the graphics and the engine. Morrowind's core systems are extremely outdated. It would require a complete remake. Something like the Skywind mod that's still in works.
I agree. Morrowind would need much more of a rework to make it playable for today's gamers. It is a very different game, especially when it comes to ranged combat. The game needs a visual overhaul and a gameplay overhaul. There also isn't much voice acting in the game.
I'd argue it's more optimizations fault. Since the rise of frame rate boosting technology memory usage has skyrocketed faster than graphical fidelity has. Eventually it won't be enough memory but there's no reason a 1080p game should use over 8GB unless it pulls every graphic trick out of the bag, which this doesn't.
Hardware progress is also lacking. VRAM amounts aren't increasing on the low-end, which is stagnating that area of the PC market. While overall GPU performance is increasing, the inflation in pricing is making lower-end performance rise at a low rate.

Just imagine where we would be if we had 2011-2016 era performance increases and value for money increases continue. Yes, there are many reasons why that isn't happening, but my goodness the hardware market was a lot nicer back then.

Honestly, the fact that this runs on a 10GB Xbox Series S and doesn't run well on PCs with 8GB of VRAM and 16+GB of system memory is infuriating. I feel an optimisation patch would be very welcome.
 
I understand the reasons but there modders will do a better job anyway and taken far longer in terms of an effort than bethsada have here.

To me a reskin isn't a remake or remaster it's lazy and most likely been done by AI with slight tweaks and next to no optimisation.

Thou i still have the same viewpoint they done the wrong game, if they even remotely do the same similar low ball effort with other games even FO3 count me out if your going to do something then do it correctly otherwise it's not worth my time or money.

GTA6 obviously will sell on mass most likely the biggest selling game of all time in time, but there look how rockstars efforts on the GTA3 trilogy went down, so tbh this oblivion reskin doesn't impress me or even get me excited for any others they intend to slap AI over the top of.
 
I understand the reasons but there modders will do a better job anyway and taken far longer in terms of an effort than bethsada have here.

To me a reskin isn't a remake or remaster it's lazy and most likely been done by AI with slight tweaks and next to no optimisation.

Thou i still have the same viewpoint they done the wrong game, if they even remotely do the same similar low ball effort with other games even FO3 count me out if your going to do something then do it correctly otherwise it's not worth my time or money.

GTA6 obviously will sell on mass most likely the biggest selling game of all time in time, but there look how rockstars efforts on the GTA3 trilogy went down, so tbh this oblivion reskin doesn't impress me or even get me excited for any others they intend to slap AI over the top of.

Bethesda didn't do it. Maybe do some research. It was done by a French company. As for it being done by AI etc do you have proof?

It's hardly an asset flip is it.
 
Proof of what go google if AI is built into unreal engine 5 i think you’ll discover just how big a role AI is going to play in games development which it has for years but being directly built into the engine in the way UE5 is who wouldn’t use it, Im not saying AI reskinned it but that AI is heavily used even if an artist is making choices as they develop, going to really start questioning the originality of much in games especially remasters and remakes.

It's literally a wrapper ie overlayed over the top of the original game plenty of people have stated this which is why it's badly optimised and many are complaining on top spec GPU's.

This isn't a bad thing overall but it's certainly not the direction I want to see a remake of FO3 done in the same vain least not if you want to get a good framerate and adding to that there are plenty of other things that need adjusting to make these older games more palatable to the modern younger gamers.

Sure you could be happy same as most of us but that doesn't change that these games are now dated and simply adding a fresh look isn't enough in general to anything from that era or before.

I'd much prefer them to do a ground up remake in UE5 than simply porting it with a fresher look as modders can do a better job in that sense as they spend far more time doing so, or didn't you see the recent FO3 introduction remade in UE5 that is a very different thing entirely.


AI can be used to generate textures in Unreal Engine 5 (UE5) to streamline the creation of visual assets. This process involves using AI tools like Midjourney or Polycam to generate textures based on text prompts or concept art, which can then be imported into UE5 and applied to 3D models.

Here's a breakdown of how AI is used for texturing in UE5:
  1. 1. AI Texture Generation:
    Tools like Midjourney or Polycam can be used to generate textures by providing text prompts or uploading concept art. These tools leverage AI to create unique and detailed textures.

  2. 2. Importing into UE5:
    The generated textures can be downloaded and imported into UE5.

  3. 3. Applying to Models:
    Once imported, the textures can be applied to 3D models within UE5 using the material editor.

  4. 4. Refining and Customization:
    UE5 offers various tools for refining and customizing the textures, such as adjusting material parameters, adding effects, and using Nanite for high-resolution detail.

Examples of AI-generated textures in UE5:
  • VFX:
    AI-generated textures can be used to create realistic smoke, magic, and other visual effects.

  • Procedural Textures:
    AI can generate procedural textures that can be tiled and scaled to create seamless patterns.

  • 3D Model Texturing:
    AI can be used to generate textures for 3D models, allowing for quick and efficient texturing of assets.

Benefits of using AI for texturing in UE5:
  • Speed and Efficiency: AI can generate textures much faster than traditional manual methods.

  • Uniqueness and Creativity: AI can create unique and imaginative textures that might not be possible to achieve manually.

  • Experimentation and Iteration: AI allows for quick experimentation and iteration of different texture styles and patterns.

By leveraging AI for texturing in UE5, creators can significantly accelerate their workflows and produce visually stunning and immersive experiences.



Just one element of AI in Unreal Engine 5 of which there are many different use cases, which is why I feel that the optimisation should have been far far better in this instance.
 
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