Star Citizen now features a Vulkan render, DLSS, and FSR

Still needs some tweaking to get the most out of Vulkan but general performance is night and day compared to a few weeks back.

What with server meshing making it in this year, Chris Roberts reiterated this in a video a few days ago, Technologically speaking this year is pretty huge for Star Citizen.

This patch though tech wise is pretty impressive, They updated the cloud tech for all settings to make clouds appear cleaner and more dense, Ground fog for forests and plains, Draw distance LOD is massively improved, Water simulation, Water physics and various other bits and bobs.

Here's the water simulation in a short clip in a little snub fighter, It's pretty impressive as it reacts to how fast you go and in what sized ship you are, The bigger the ship the wider and deeper the effect with a physicalized wave following behind

 
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