Sony's Next-Gen PlayStation will use AMD Zen 2/Navi chips and be backwards compatible

I reckon we'll see some sort of hybrid storage solution slightly better than the hybrid hdds but Sony may have got a really good deal on these considering how poorly these have been adopted in general computing market. Though with the price of SSD's now a smaller SSD (512 ish) is not going to be expensive for a company this size to get mass produced with the option of going bigger for the extra bucks.
It will be interesting to see what type of memory goes into these and i think this could do with some sort of confirmation. If the CPU and GPU are going to pool memory again i reckon we'll see 16gb on these if not more but i think the type here is more important. CPU wise, it'll be a lower TDP part for sure, this way they can keep the profile of the console smaller and not have to put masses of cooling into it. I reckon it'll be a true 8 core part around 2.4ghz but will be able to boost dependent on cooling maybe to around 3 maybe a little more. Im certain it'll be multi-threaded, thats kinda built into Zen and probably more work to not multi-thread than to just leave it as it is. Thing is consoles don't need that much CPU grunt as the software is so well optimised for custom chips you don't need it, making the console cooler, quieter and cheaper.

Just my thoughts though
 
From the way he demo's it, it seemed like the "SSD" was working more as a pagefile scratch disk than a fixed user assigned piece of storage, if they want developers to use it as demo'd it'd help a lot if it had a fixed size & speed. Soldering flash directly to the motherboard would allow this & higher possible throughput & lower power consumption compared to a user replaceable alternative.

Presumably this console will also come in around 100-150W, I'd assume a limit of about 35-45W for the CPU with the rest for the GPU to have a balanced system. I think you could cram 3Ghz or so in that window on 7nm from what we've seen so far.
 
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From the way he demo's it, it seemed like the "SSD" was working more as a pagefile scratch disk than a fixed user assigned piece of storage, if they want developers to use it as demo'd it'd help a lot if it had a fixed size & speed. Soldering flash directly to the motherboard would allow this & higher possible throughput & lower power consumption compared to a user replaceable alternative.

That's my feeling on where they are gonna go with this too. Use a hard mounted ssd for os, caching and prefetch and a bigger hdd for any additional software. It will probably mean that you wont be able to replace the ssd chip at all and that any hdd will have to have a specific firmware to work with a ps5 so you won't be able to replace these with any old hdd/ssd like you could with the ps4
 
Personally I can't see them locking down the HDD, pretty much everyone I know who owns a console has upgraded its HDD, I think it's a kinda expected option now even amongst non-tech savy people. But I reckon slapping on 32-64GB of flash would give a solid boost at a pretty low cost, and it could offer tangible in-game performance boosts used in that way(And it'd give them another thing they could upgrade in a Pro version).
 
I know what it says, but all SSD seems insane for a console. What I am getting at is that the storage solution is unlike anything we have seen in a console so far. That said, NAND pricing could continue to get lower and make SSDs seem like a no brainer in 2020.

Doesn't really seem all that insane. They would be getting it bulk pricing and considering the trend for nand pricing is plummeting and will continue to do so, it wouldn't be a surprise. Especially since they said it's faster than a modern SSD. Which would be PCI 4.0 and since we already know Zen 2 supports 4.0, it makes sense.

I really can't see it being anything else. Only other thing is Intel Optane. Which doesn't have enough storage and is insanely expensive.
 
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