Sony's DualSense Edge controller for PS5 is launching next January, and it is incredi

I've never understood these "pro" console controllers... What's the purpose of adding extra buttons for a console controller? Developers will still be developing for the base controller and any added extra for these buttons just be cheap aftertoughts... They just end-up being too expensive for no real benefit, if they had made this with magnetic analogue sticks and maybe also triggers it owuld at least be justifiable to pay this price for a controller with a measurably higher lifespan. Askin gusers to disassemble their controllers to swap analog sticks after every year or so is not a solution...
 
I like the look of it and the modular joysticks should be standard on all controllers for easy repair but the price is idiotic, Aside from some removable parts and software options for profiles it doesn't really do anything the standard Dual Sense can't do for 1/4 the price, Same haptics, Same adaptive triggers etc...

This should've been £99 to be competitive with Microsofts Elite Series controllers.
 
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I've never understood these "pro" console controllers... What's the purpose of adding extra buttons for a console controller? Developers will still be developing for the base controller and any added extra for these buttons just be cheap aftertoughts... They just end-up being too expensive for no real benefit, if they had made this with magnetic analogue sticks and maybe also triggers it owuld at least be justifiable to pay this price for a controller with a measurably higher lifespan. Askin gusers to disassemble their controllers to swap analog sticks after every year or so is not a solution...
They are incredibly powerful additions, especially for FPS games. They enable players to move more freely by putting buttons on the back. Of course, they aren't new buttons, but you can remap other buttons to those as well. In shooters this enables players to jump, aim down sights, shoot and turn around at the same time, because you now have "more fingers" at your disposal. You don't have to move your thumb away from the right analogue stick, because now you can use your ring finger for jumping etc.


The price though... absolutely ridiculously stupid and not justified in any way.


But hey, smart idea from Sony... instead of just fixing the problem with drifiting, they're trying to make even more money from their own flaw...



Stick drifting is a problem that can be fixed with a piece of cardboard...


//EDIT: Okay, after my reply I have actually watched the video and I have to say that the features are really nice, though!
 
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If it had Hall sensors and a bigger battery that could help sell it but it uses the same old fallible potentiometer sticks that get stick drift and the same sized battery.
 
If it had Hall sensors and a bigger battery that could help sell it but it uses the same old fallible potentiometer sticks that get stick drift and the same sized battery.
Annoys me greatly that there's no controller which has both hall effect sensors and impulse trigger support.
 
But hey, smart idea from Sony... instead of just fixing the problem with drifiting, they're trying to make even more money from their own flaw...



Stick drifting is a problem that can be fixed with a piece of cardboard...

Now you get it, capitalism 101, create a problem, sell a solution

Take my word, with the new EU law changing charging solutions, there is absolutely no physical or coding reason, USB type C headphones would work on an iphone with a USB type C connection. but this would eat into their buds sales so there will be some reason you can't. all while they're selling a cord to stop you from losing your ear buds.
or sell a monitor without a stand and then sell a stand for a grand
 
Has nothing to do with capitalism... Just Sony not thinking it's an issue.

I don't know a single person with stick drift. Others know multiple. Same for Xbox controllers.
 
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