They are incredibly powerful additions, especially for FPS games. They enable players to move more freely by putting buttons on the back. Of course, they aren't new buttons, but you can remap other buttons to those as well. In shooters this enables players to jump, aim down sights, shoot and turn around at the same time, because you now have "more fingers" at your disposal. You don't have to move your thumb away from the right analogue stick, because now you can use your ring finger for jumping etc.I've never understood these "pro" console controllers... What's the purpose of adding extra buttons for a console controller? Developers will still be developing for the base controller and any added extra for these buttons just be cheap aftertoughts... They just end-up being too expensive for no real benefit, if they had made this with magnetic analogue sticks and maybe also triggers it owuld at least be justifiable to pay this price for a controller with a measurably higher lifespan. Askin gusers to disassemble their controllers to swap analog sticks after every year or so is not a solution...
Wait, so is this just Sony version of the Xbox elite controller Series 2?
Annoys me greatly that there's no controller which has both hall effect sensors and impulse trigger support.If it had Hall sensors and a bigger battery that could help sell it but it uses the same old fallible potentiometer sticks that get stick drift and the same sized battery.
But hey, smart idea from Sony... instead of just fixing the problem with drifiting, they're trying to make even more money from their own flaw...
Stick drifting is a problem that can be fixed with a piece of cardboard...
What are they solving with replaceable stick modules then?Has nothing to do with capitalism... Just Sony not thinking it's an issue.
I don't know a single person with stick drift. Others know multiple. Same for Xbox controllers.