Sony unveils the design of their PlayStation VR2 headset

The first 1 you had to face the camera, this 1 seems to allow for more movement and more turning
No, the original also supported 360° movement. It was twitchy, but it certainly did it. Freedom of movement depended on the size of the room.
 
The first 1 you had to face the camera, this 1 seems to allow for more movement and more turning

No way to tell until its tested over time.

Valve index has its cable embedded into the headset at a perfect stressless angle from outside influence, but still has problems.
 
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