Basically, on disks and on HDDs data can be written in such a way that it can be read faster. IE, placing data in a line so that it can be read sequentially more often. This is more common on disks than it is in HDDs.
Every time the read head has to move in a hard drive, additional latency is added into the mix. Some common data can be written in several places to help prevent too much head jumping. Obviously this phenomenon isn't a thing with SSDs, as there is no read/write head to jump around.
Having data on several spots on a disk was a very common thing in the era of disk-based consoles. Haven't really heard it said about HDDs until today, from what Wired had to say about the PS5 based on what Sony told them.