RPCS3's latest emulator update delivers 60 FPS playability in Resistance 1 and 2

As impressive as these updates are, it still doesn't change the fact that this emulator is still ridiculously unstable and prone to hard lock freezing in nearly every game.


I've tried over 30 titles in it, and without fail, they've ALL locked up at some point.


I suspect it needs a fundamental re-write of the thread scheduling code to solve it and it doesn't look like that's happening anytime soon.
 
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