PUBG has a lot of performance issues on Xbox One

I would have thought they would have aimed for 60fps. I'd consider that far more appealing than improved graphics. They aren't a strong point for PUBG so don't see why they asked for 30
 
I'm shocked, shocked I tell you!

But seriously though the only surprising thing about this is that some people are surprised by the bad performance.
 
Isn't Gears of War 4 an example of a decently running Unreal Engine 4 game?

But yeah, PUBG was a way for the guy to monetise his ArmA/KF mod. :p
 
Isn't Gears of War 4 an example of a decently running Unreal Engine 4 game?

But yeah, PUBG was a way for the guy to monetise his ArmA/KF mod. :p

I was under the impression it was based off Arma 3 as a mod then they just made it into a separate game. Ah oh well.
 
It was a mod first indeed, first ArmA2, then 3, then Killing Floor (actually as a collab with the KF devs), and then he made a standalone game.
 
Played the Test Server yesterday. Never gonna touch live servers again...
Test Server has:
-WAY better performance
-less impactful laggs (yet, sometimes it laggs more often, but only shortly)
-better graphics (weird, I know, may also only be placebo)
-better music and sound
-better UI
-vaulting
-better weapon handling
-the 8x scope's zoom factor can be adjusted with the mouse wheel
-red dot and holo sights' brightness can be adjusted with the mouse wheel
-weaker enemies
-easier chicken dinners

If you wanna play PUBG, then do it on the Test Server.


We all knew it was gonna be a mess on consoles. Same goes with PC ports from console games. Still a nice move by bluehole and you have to give them credit that the game even runs without issues concerning online services (?)
 
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Why would anyone be surprised by this with those appalling Jaguar CPU cores powering the OneX?

..Even on the PC, Ryzen CPU's have issues with performance in this game compared to Intel i5's & i7's.
 
Proper PC games never translate well to consoles. If PUBG was made using an ARMA engine then you've got a fat chance of it running well on a console. ARMA is one of the very few titles that was developed primarily for the PC.

This is why there was no Crysis on consoles. Well, not unless they released it much later and I missed it.

Avet - it's not a bad port per se, it's just far too intensive for a console. This game will be a victim of its own success really.
 
PUBG uses UE4.

Ah. It may not be a code issue. It may just be that the open world etc requires more grunt than the consoles have. That is one short fall of consoles. They are "hard wired" so to speak and you can't just chop and change GPUs. I wish they would do that instead of continually pumping out more powerful versions of the same bloody thing you already bought.
 
Ah. It may not be a code issue. It may just be that the open world etc requires more grunt than the consoles have. That is one short fall of consoles. They are "hard wired" so to speak and you can't just chop and change GPUs. I wish they would do that instead of continually pumping out more powerful versions of the same bloody thing you already bought.

UE4 is not good at open world games.
 
This isn't that big of a world though? Especially because it's continually gets smaller you could stop rendering the entire map. Players would be dead anyway

It's an open world game, the engine does not deal well with it. You can't really optimise based on the fact that the play area gets smaller otherwise the first half of the game would be bad frame rate and it would get better as the play area decreased lol. You have to optimise for the worst not best case.
Look how empty Fortnite Battle Royale is for example.
 
It's an open world game, the engine does not deal well with it. You can't really optimise based on the fact that the play area gets smaller otherwise the first half of the game would be bad frame rate and it would get better as the play area decreased lol. You have to optimise for the worst not best case.
Look how empty Fortnite Battle Royale is for example.

Yes but it's not that big.
I'm just saying if they can't improve it then at least stop rendering as it gets smaller. Better than nothing.

Why does UE not do well with Open World games? Even if small ones?
 
I don't think UE is to blame here, when for example, the character models have teeth and tongue rendered inside their mouth, since they're bought from UE marketplace.
 
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