PLAYERUNKNOWN's Battlegrounds has sold over 10 million copies

Didn't you post an article like a month ago about how they hit 6 million copies? That's insane growth.
To bad I won't be getting it though. Not interested honestly
 
Didn't you post an article like a month ago about how they hit 6 million copies? That's insane growth.
To bad I won't be getting it though. Not interested honestly

I don't think I covered that, but it is indeed insane growth. The game is only 6 months old and it is the top game on Steam.

I didn't think we would see DOTA 2 get beaten until Valve started making III's.
 
It's an addictive nightmare but at the same time it can get very very frustrating with the level of glitches still present and don't even get us started about the jump system.
 
What's the jump system?

LOL jk.

It is early access so I am not surprised to hear about glitches. Though with how fast they are growing they should have hired more people by now and started working on stability.
 
I don't think the number of glitches are that high.
And they have showed a new system, more "parcour" like :D

The addictive nightmare is very framing :D
Played with 2 friend last night. Got 2 crates, AWM, M249, 15x scope, guilliesuit and 2 AR suppressors in f...ing one match. Then we are in a car, stop a random place in some trees. Guess what! We stop right next to a squad, and get whiped out before we can get out of the car :(
 
I don't think the number of glitches are that high.
And they have showed a new system, more "parcour" like :D

The addictive nightmare is very framing :D
Played with 2 friend last night. Got 2 crates, AWM, M249, 15x scope, guilliesuit and 2 AR suppressors in f...ing one match. Then we are in a car, stop a random place in some trees. Guess what! We stop right next to a squad, and get whiped out before we can get out of the car :(

We get rubber banding, frame drops, high GPU usage and temps, server lag, aim glitches, sometimes our movement gets messed up too I've lost count how many times now it stops moving forward and glitches sideways instead. Opening and closing doors sometimes becomes a PITA.

Then you have the hackers, Speed hackers, Invisible Wall hacks, Invisible players one punch killing, I've been killed while in free fall with a frying pan... thankfully these are few and far between.

Still it's a great game and so much fun when you have a good few runs, can't wait for the mantle and vaulting update though.
 
Then you have the hackers, Speed hackers, Invisible Wall hacks, Invisible players one punch killing, I've been killed while in free fall with a frying pan... thankfully these are few and far between.

It's a real shame that no game can be left alone, that there's always people who want to take advantage of a games system and get the "upper hand", ie hacking and glitching.

And then they called themselves "skilled", when it's obvious that they have exploited the games system and engine to their own advantage.
 
It's a real shame that no game can be left alone, that there's always people who want to take advantage of a games system and get the "upper hand", ie hacking and glitching.

And then they called themselves "skilled", when it's obvious that they have exploited the games system and engine to their own advantage.

You could technically call hacking and exploiting a certain skill.
 
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