PC version of The Division had to be kept "in check with consoles"

WYP

News Guru
The PC version of The Division had to be kept "keep it in check with consoles because it would kind of be unfair just to push it so far away from them." I guess that is what happened to the original E3 graphics.

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Read more on the PC version of The Division.
 
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I can't think of a game that was wildly different on PC and console on release? Graphics don't count and I don't think that's what the guy was referring to at all in this statement.
 
A shame that us PC gamers are still held back by consoles but The Division is a fantastic looking game. It would have been nice to have the option of 2013 GFX though and The Division could have been the new Crysis.
 
You guys dont understand that this is not Graphics related do you? I'm gonna quote SPS because he explained it perfectly.
Nah you've read it wrong, it's nothing to do with graphics they mean gameplay. For example the PC CPU/memory is way better so they could run with it and create even more gameplay, more customisation, etc, etc, but then it would be unfair to console players because they would be purchasing a lesser game in comparison. If they release a product under the same name then they must keep the content alike.
 
I can't think of a game that was wildly different on PC and console on release? Graphics don't count and I don't think that's what the guy was referring to at all in this statement.

Ghost Recon: Modern Warfighter 1 and 2 were *drastically* different on PC and Console. Also Ubisoft releases...
 
Ghost Recon: Modern Warfighter 1 and 2 were *drastically* different on PC and Console. Also Ubisoft releases...

Haven't played them, what was different gameplay content wise?
 
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Haven't played them, what was different gameplay content wise?


Missions were completely different, console was 3rd person, PC was 1st person. Missions were different, all of it man. Go look up some videos of the first few missions.. they're almost completely different games. the PC one had a bunch of PhysX assets and played on that a fair bit, damage models and the like. They honestly played like different games.
 
Nothing wrong with releasing different content on console to PC. Perfect example is that of Diablo III, yet it is successful on both platforms. So I can honestly see why people would complain about being "Let down" by the PC release of The Division.
 
its Ubisoft. What did you expect

Being made by ubisoft had nothing to do with this. People think it's the graphics when I agree it's like what SPS said, it's the actual gameplay. People just took it out of context and most people these days only care about what's the prettiest. People also need to learn that E3 demo's should never be considered representative of what the final game will look like, it's uber sexy and flashy to get your attention and is more than likely running on a really high end rig behind the scenes that that games current build was more than likely specifically optimized for.

Besides what's better. A game that works and is good with above avg VFX or a game that's breath taking but full of game breaking bugs? I'd choose the former.
 
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